Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
To know more about your opponents deck would be helpful.
First I would concentrate your deck on 2 or 3 colors.
Green/Black/... I suggest Blue, but another is good
Add some Barther and Blood (can be good against Darsteel Colossus),
and work well with zeburas. Meloku the Clouded Mirror with is very
good with Azusa, lost but seeking.
Card that you gain benefit with arcane or spirit like
Sire of the Storm or Teller of Tales, Soil Shaper, ...
Creatures with Soulshift.
Counter spells, Icy Manipulator, Dark Banishing
Try to keep your deck between 60-70 cards the closer you are to 60
the better the chance to get the card you need.
Maybe some equipment like the Loxodon Warhammer
or Sword of Light and Shadow.
I hope that I gave you some ideas.
Check for some magic sites like
essentialmagic.com or the message board of Wizards.
Carl
Tim Tilley wrote:
> Hi there everyone,
>
> I'm trying to build a deck that will over power my friends who use a variety
> of tournemant illeagal cards in their deacks, which make their decks
> insanely powerful. Now we just play for fun, so no real harm is done. Though
> I'd like to have a legal deck that could be used in tournaments just so I
> can let them know I am playing fair, yet I also kind of want a strong deck.
>
> The problem, lack of life. Since they use powerful cards, some that are
> illeagal my life drops like a brick with the first few rounds (they all beat
> on me so I have 3 against me at any one time, rather than one on one. So I
> want a life gaining deck, but they threaten me by saying they'll use False
> Cure on me.
>
> So the favor I'd like to ask is if anyone can help me build my deck, and
> find
> a way to counteract False Cure. Beacon of Immortality is the only one I can
> think of.
>
> Here are stats for False Cure, and Becon of Immortality.
>
> False Cure - Instant 2 Black : Until end of turn, whenever a player gains
> life, that
> player loses 2 life for each 1 life he or she gained.
>
> Beacon of Immortality / Fifth Dawn -Instant (5) 1 White
> Double target player's life total. Shuffle Beacon of Immortality
> into its owner's library.
>
> My idea was to use zubera's as cheap creatures to block with and gain life
> via the silent zubera's ability when they die from blocking. Then to use
> Deathaspect to weed out the spirits from my library to my graveyeard, then
> use life aspect to add them to my hand, then to use Myojin of lie's web to
> remove it's counter in order to add all the spirits to play. All I need
> are some Artifacts to beef up one or two poer spirits to beat on opponents'
> creatures. I need one powerful spirit with a divinity counter, and buff it
> up so it can survive an 11/11 or stronger creature.
>
> Any help would be appreciated. Please email me at Voice_Guy2@yahoo.com
>
> Thanks,
>
> Tim
>
>
> ----------------------------------------------------------
>
> Here is what I have so far.
>
>
> Ghostly Prison x4 (2) 1 White : Opponents can't attack you unless they
> pay 2 colorless for each creature attacking.
>
> TIME OF NEED x4 Search your library for a Legendary creature and put
> into your hand.
>
> Azusa, lost but seeking x1 (2) 1 green: You may play two adtional lands on
> each turn.
>
> Rewnewed Faith x 4 (1) 1 White: Gain 6 Life.
>
> Fertile Ground x 4 (1) 1 Green: Whenever enchanted land is
> tapped for mana, its controller adds one mana of any color to his or her
> mana pool.
>
> Ember-Fist Zubera x 4 (1) 1 Red: When Ember-Fist Zubera is put into
> a graveyard from
> play,it deals damage to target creature or player equal to the number of
> Zubera put into all
> graveyards from play this turn.
>
> Silent-Chant Zubera x 4 (1) 1 White : Gain +2 life for each zeubra put
> into graveyard this play.
>
> Ashen-Skin Zubera x 4 (1) 1 Black : Target opponent discards a card for
> each zeubra put into graveyeard from play.
>
> Iname, Life Aspect x4 (4) 2 Green When Iname, Life Aspect is put into a
> graveyard from
> play, you may remove Iname, Life Aspect from the game. If you do, return any
> number of
> target Spirit cards from your graveyard to your hand.
>
> Iname, Death Aspect x4 (4) 2 Black: When iname Death aspect comes into
> play, you may search
> your library for any number of spirit cards and add them to your grave yard.
>
> Myojin of Life's Web x 1 (6) 3 Green: Myojin of Life's Web comes into play
> with a divinity
> counter on it if you played it from your hand. Myojin of Life's Web is
> indestructible as long
> as it has a divinity counter on it. Remove a divinity counter from Myojin of
> Life's
> Web: Put any number of creature cards from your hand into play.
>
> Kokusho, the Evening Star x 1 (4) 2 Black : When Kokusho, the Eveneing
> Star
> is put into graveyeard from play each opponent loses 5 life, you gain life
> equal to life lost this way.
>
> (Lands preferably 10 or more of both Black and Green, as for the rest I'll
> ask all of you for advice on how much I'll need of Blue, White, and Red.)
>
> This one will be added just for the fun of it for when playing against my
> friends.
> Unhinged/Granny's payback x 4 (7) 1 green : You gain life equel to your
> own age.
>
>
>
>