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"MonoJoker" <Monojoker@bigjobs.com> wrote in message
news:hHrsd.58986$K7.43687@news-server.bigpond.net.au...
> Looking to build a Green deck based around Defense of the Heart to fetch
> creatures like Darksteel Colossus and Platinum Angel.
>
> To speed it up and to trigger it against decks that don't rely on
creatures
> I need to create token creatures under my opponent's control. My question
> is which cards would do this best? I know of Forbidden Orchard but there
> must be others. Any suggestions of the best way to go about getting the
> tokens out quick?
Quick? Not really. Forbidden Orchard would be the quickest. It can come
down on Turn 1. The next fastest would be Varchild's War-Riders as if cast
on
turn 2, it would start dropping Survivors on Turn 3. The other 2 methods
won't start churning out creatures for them until turn 5 ... which might be
a good
thing as Defense of the Heart costs 4 (Well 3G)
To give your opponent creatures though, you'll most likely need extra
colours.
You could run Black, Endless Whispers and Walls. You then kill off the
Walls (Sacrificing them to Spawning Pit sounds good), let them reanimate
themselves on your opponent's side and let the Defense of the Heart pull up
your Good Stuff.
A warning: With Endless Whispers out, if your Good Stuff dies and stays in
the
graveyard, you'll be fighting it. Make sure you have Naturalizes for when
you don't need to hear the Whispers anymore. And since you're the ever
so nice opponent and sending him walls, then you should be nice back
and beat your opponent with a Juggernaut.
So the deck would be a Green/Black build with Walls, finishers, and things
to kill off or sacrifice stuff.
Another way is that you could use the Phelddagrifs. One ability on either
of them gives your opponent a 1/1 Hippo token. Wouldn't take long to
get 4 creatures in the enemy camp that way. Plus Blue and White are
good for contolling creatures. And it's a 4/4 body to boot. Only drawback
is that both of them cost 1GWU to cast. Three colours might mean that your
deck might not be a smooth as it could be.
Though Ghostly Prison or Propaganda might make it a bit hard for your
opponent to actually attack with anything substantial. Plus if you have
Blue already ... you could Donate them something.
This deck would most likely be GUw or GWu depending on the "control
colour" chosen, at least in my opinion.
I suppose the third way is to use Varchild's War-Riders. That would be a
Green/Red deck. Big creatures + Tremor/Pyroclasm to get rid of any
pesky Survivors that you've given your opponent. Plus if you add
Lure on the War-Riders, you can clear the field of Survivors AND deal
damage (barring any combat tricks that is). Ah the joys of Rampage.
The Black/Green one would probably be the cheapest one to build though.
But I would like to try the Phelddagrif one on Apprentice just for fun.
It's a
funny word, plus I'm hip with the Hippos.
-------
Clayton
Random Tagline:
I see dead creatures!