G
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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)
I'm looking for ways to develop extra blue manna in the first 3 turns of
the game... Using reasonably current cards. (Reprints are just fine, so
long as they are new or reprinted in a recent edition.)
Ideally the trick should be playable in current sanctioned tournaments...
(though I rarely actually play sanctioned tournaments, it would be nice if
it worked when I do one.)
I've got a few stupid wizard tricks I'd like to play with and they won't
work if I can't get them on the table before the other guy has deployed
his entire ant army.
Gene P.
Slidell LA
--
Alcore Nilth - The Mad Alchemist of Gevbeck
alcore@uurth.com
I'm looking for ways to develop extra blue manna in the first 3 turns of
the game... Using reasonably current cards. (Reprints are just fine, so
long as they are new or reprinted in a recent edition.)
Ideally the trick should be playable in current sanctioned tournaments...
(though I rarely actually play sanctioned tournaments, it would be nice if
it worked when I do one.)
I've got a few stupid wizard tricks I'd like to play with and they won't
work if I can't get them on the table before the other guy has deployed
his entire ant army.
Gene P.
Slidell LA
--
Alcore Nilth - The Mad Alchemist of Gevbeck
alcore@uurth.com