Sealed Deck question

G

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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

I'm playing a sealed deck with a Champions of Kamigawa starter deck and
3 Betrayers booster backs. I've got a white/black deck that is not
very high on spirits, so the special abilities of these two creatures
aren't that important. What I'm not sure about is - which card is more
playable? Thanks in advance for your opinions!

Card Name: Innocence Kami
Cost: 3WW
Type: Creature - Spirit
Pow/Tgh: 2/3
Text: W, T: Tap target creature.
Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
Rarity: Uncommon

or

Card Name: Kami of Tattered Shoji
Cost: 4W
Type Creature - Spirit
Pow/Tgh: 2/5
Text: Whenever you play a Spirit or Arcane spell, Kami of Tattered
Shoji gains flying until end of turn.
 
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Archived from groups: rec.games.trading-cards.magic.strategy (More info?)

On 2005-02-20, josephgolden@yahoo.com <josephgolden@yahoo.com> wrote:
> I'm playing a sealed deck with a Champions of Kamigawa starter deck and
> 3 Betrayers booster backs. I've got a white/black deck that is not
> very high on spirits, so the special abilities of these two creatures
> aren't that important. What I'm not sure about is - which card is more
> playable? Thanks in advance for your opinions!
>
> Card Name: Innocence Kami
> Cost: 3WW
> Type: Creature - Spirit
> Pow/Tgh: 2/3
> Text: W, T: Tap target creature.
> Whenever you play a Spirit or Arcane spell, untap Innocence Kami.
> Rarity: Uncommon
>
> or
>
> Card Name: Kami of Tattered Shoji
> Cost: 4W
> Type Creature - Spirit
> Pow/Tgh: 2/5
> Text: Whenever you play a Spirit or Arcane spell, Kami of Tattered
> Shoji gains flying until end of turn.


Well, I'd say that it depends more on the number of arcane cards you have.
The Tattered Shoji is probably only good as a surprise blocker against
flyers, if your opponent has a number of them, and at two toughness, at that.
Otherwise, it's an expensive wall.

Innocence's Master Decoy ability is decent, even if you can use it only once
per turn. I'd probably go with this one, since it can lock down the bomb
someone else got in one of their packs. My last Kamigawa sealed I played in,
the only match I lost was to someone who was able to get Konda out in both
games, and I had no way to deal with him, except for bloking with Yosei.
Being able to use Innocence once on your turn, declaring attackers, playing a
spirit (or arcane) and then using it again is pretty good, too.

K

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