Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
In news:26757-42217635-822@storefull-3231.bay.webtv.net,
Tommy Luke <KazuyaZero@webtv.net> rambled:
> 4 S Tribe-Elder
> 2 Kodoma's Reach
Yes. Every block deck is going to need at least 4 Elders, and maybe multiple
Reaches.
> 2 Time of Need
Aside from mass-beatdown, you only have, really, 2 creatures that serve as
win conditions (Jugan and Keiga). I think 2 ToN is the right amount, as you
don't want to draw multiples, really.
> 4 D T Zubera
Am I safe in assuming that their main purpose is to be sacrificed to
Lifespinner?
> 4 Gnarled Mass
> 3 Lifespinner
> 4 Forked Branch Kami
> 4 Long Forgotten Gohei
This card is ridiculous. It makes every single card in your deck just a
little bit better, and I suspect it will shine in a mirror match, or against
R/G spirits.
> 1 Keiga
> 1 Jugan
> 1 Iname, Life
Yes. Yes. Yes.
> 3 Genju of the Cedars
> 1 Island
> 21 Forest
> 1 Okina
> 1 Untaidake
I'm not sure you need the Untaidake, as it only provides one turn of
acceleration, which you've already found in Sakura Tribe Elders. Also, with
Lifespinners, I doubt you'll be casting your 3 Legends much more than half
the time. Having land search, and cost reducers, as well as ways to freely
cast your late-game bombs, I might cut the Untaidake in favor of Kodama of
the South Tree (or North...whichever one gives +1/+1 and trample to your
creatures when you cast a spirit or arcane spell). It would also serve as
another guy to search out with the ToN, making it that much better.
>
> Sideboard:
> 4 Wear Away
> 4 Nine Ringed Bo
> 3 Ornate Kanzashi
> 4 Traproot Kami <----( Don't laugh please.)
Not laughing - many block decks will undoubtedly run green, and that makes
Traproot Kami that much better (as it counts your opponent's Forests as
well). It also serves to hold down Blue decks that make use of the Moonfolk
guys that fly. And with lots of mana, especially in a color your opponent
very well may be running, the Ornate Kanzashi becomes a really good choice.
I like the deck, and like I said, the only change that I would make would be
at least testing out Kodama instead of the Legendary Land.
I'm currently looking at building up a G/W prison deck for Block
Constructed. It's not complete, but the skeleton will be something along the
lines of:
3 Hokori, Dust Drinker
2 Sakura-Tribe Springcaller [1]
4 Sakura-Tribe Elder
2 Hikari, Twilight Guardian
3 Nature's Will
2 Time of Need
3 Terashi's Verdict
3 Shining Shoal
3 Final Judgement
2 Otherworldly Journey [2]
4 Orb of Dreams
2 Honor-Worn Shaku [3]
I know I have some funky numbers (3-ofs, 2-ofs, etc), but these seem to be
working so far. There's a few slots left, and I contemplated adding Blue for
Floodbringer, to lock down their last remaining land, and to give one
additional evasion creature to aid Nature's Will. I could use Tendo Ice
Bridge, with works great with Floodbringer, for mana fixing, as well as one
Island. Haven't decided yet, though.
It's not a fast deck by any means, but it's great when you wipe out all
their creatures and lock them down. I'm not committed to this deck, I just
wanted to give it a try. Any thoughts on it?
[1] I agree that it's not a very good card, but in testing this deck out so
far, he's proven to be ridiculously good.
[2] I'm not a huge fan of this card, but it serves a dual purpose in this
deck. It can be temporary removal, or it can slide out my Dust Drinker on my
opponent's end step. This allows me to untap all my lands, and slides back
in during my end step so that they can't. It's like a backup Nature's Will.
It's also Arcane, so it can slide out 2 of my creatures (a creature I
target, plus Hikari) while I cast Final Judgement. Expensive proposition,
but I'll have plenty of land in the late game when one-for-one removal isn't
as useful, due to Nature's Will.
[3] I can tap Hokori with this, since Hokori probably won't be attacking too
much anyway. Also, I haven't tried it yet, but I've been bouncing around the
idea of adding one Green and one White Honden. The Green one will hold down
the fort, and will also make Nature's Will better. The White one will be
best if played against a Sligh-style deck, which I expect in block. These
can also be tapped to untap the Honor-Worn Shaku, with no ill effect.
--
KB
Briscobar AT gmail DOT com