My block deck.

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4 S Tribe-Elder
2 Kodoma's Reach
2 Time of Need
4 D T Zubera
4 Gnarled Mass
3 Lifespinner
4 Forked Branch Kami
4 Long Forgotten Gohei
1 Keiga
1 Jugan
1 Iname, Life
3 Genju of the Cedars
1 Island
21 Forest
1 Okina
1 Untaidake

Sideboard:
4 Wear Away
4 Nine Ringed Bo
3 Ornate Kanzashi
4 Traproot Kami <----( Don't laugh please.)
 
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On 2005-02-27, Tommy Luke <KazuyaZero@webtv.net> wrote:
> 4 Gnarled Mass

I think I'd go Budoka Pupil in this mana slot; same cost, better card, IMHO.
I guess if there's a lot of Hideous Laughter in your area, the Mass could be
better. Mass is decent in draft/sealed, though.

> 3 Lifespinner
> 4 Forked Branch Kami
> 4 Long Forgotten Gohei

Maybe w/ these, the pupil isn't as good. Then again, maybe it's better, since
you can cast those arcanes faster. Only testing would tell

> 1 Keiga

I don't understand how you are going to get the blue mana to cast this guy, or
even why you want him. I think I'd go 2 Jugan or something. Splitting 12
counters is pretty great. However, I'd probably put a South Tree in this
slot; trample is usually a good thing ;)

Good luck, let us know how the playtesting goes.

K


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What are you talking about? It's a spirit deck man! That should answer
all you questions.
 
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In news:26757-42217635-822@storefull-3231.bay.webtv.net,
Tommy Luke <KazuyaZero@webtv.net> rambled:
> 4 S Tribe-Elder
> 2 Kodoma's Reach

Yes. Every block deck is going to need at least 4 Elders, and maybe multiple
Reaches.

> 2 Time of Need

Aside from mass-beatdown, you only have, really, 2 creatures that serve as
win conditions (Jugan and Keiga). I think 2 ToN is the right amount, as you
don't want to draw multiples, really.

> 4 D T Zubera

Am I safe in assuming that their main purpose is to be sacrificed to
Lifespinner?

> 4 Gnarled Mass
> 3 Lifespinner
> 4 Forked Branch Kami
> 4 Long Forgotten Gohei

This card is ridiculous. It makes every single card in your deck just a
little bit better, and I suspect it will shine in a mirror match, or against
R/G spirits.

> 1 Keiga
> 1 Jugan
> 1 Iname, Life

Yes. Yes. Yes.

> 3 Genju of the Cedars
> 1 Island
> 21 Forest
> 1 Okina
> 1 Untaidake

I'm not sure you need the Untaidake, as it only provides one turn of
acceleration, which you've already found in Sakura Tribe Elders. Also, with
Lifespinners, I doubt you'll be casting your 3 Legends much more than half
the time. Having land search, and cost reducers, as well as ways to freely
cast your late-game bombs, I might cut the Untaidake in favor of Kodama of
the South Tree (or North...whichever one gives +1/+1 and trample to your
creatures when you cast a spirit or arcane spell). It would also serve as
another guy to search out with the ToN, making it that much better.

>
> Sideboard:
> 4 Wear Away
> 4 Nine Ringed Bo
> 3 Ornate Kanzashi
> 4 Traproot Kami <----( Don't laugh please.)

Not laughing - many block decks will undoubtedly run green, and that makes
Traproot Kami that much better (as it counts your opponent's Forests as
well). It also serves to hold down Blue decks that make use of the Moonfolk
guys that fly. And with lots of mana, especially in a color your opponent
very well may be running, the Ornate Kanzashi becomes a really good choice.

I like the deck, and like I said, the only change that I would make would be
at least testing out Kodama instead of the Legendary Land.


I'm currently looking at building up a G/W prison deck for Block
Constructed. It's not complete, but the skeleton will be something along the
lines of:

3 Hokori, Dust Drinker
2 Sakura-Tribe Springcaller [1]
4 Sakura-Tribe Elder
2 Hikari, Twilight Guardian

3 Nature's Will
2 Time of Need

3 Terashi's Verdict
3 Shining Shoal
3 Final Judgement
2 Otherworldly Journey [2]

4 Orb of Dreams
2 Honor-Worn Shaku [3]


I know I have some funky numbers (3-ofs, 2-ofs, etc), but these seem to be
working so far. There's a few slots left, and I contemplated adding Blue for
Floodbringer, to lock down their last remaining land, and to give one
additional evasion creature to aid Nature's Will. I could use Tendo Ice
Bridge, with works great with Floodbringer, for mana fixing, as well as one
Island. Haven't decided yet, though.

It's not a fast deck by any means, but it's great when you wipe out all
their creatures and lock them down. I'm not committed to this deck, I just
wanted to give it a try. Any thoughts on it?

[1] I agree that it's not a very good card, but in testing this deck out so
far, he's proven to be ridiculously good.
[2] I'm not a huge fan of this card, but it serves a dual purpose in this
deck. It can be temporary removal, or it can slide out my Dust Drinker on my
opponent's end step. This allows me to untap all my lands, and slides back
in during my end step so that they can't. It's like a backup Nature's Will.
It's also Arcane, so it can slide out 2 of my creatures (a creature I
target, plus Hikari) while I cast Final Judgement. Expensive proposition,
but I'll have plenty of land in the late game when one-for-one removal isn't
as useful, due to Nature's Will.
[3] I can tap Hokori with this, since Hokori probably won't be attacking too
much anyway. Also, I haven't tried it yet, but I've been bouncing around the
idea of adding one Green and one White Honden. The Green one will hold down
the fort, and will also make Nature's Will better. The White one will be
best if played against a Sligh-style deck, which I expect in block. These
can also be tapped to untap the Honor-Worn Shaku, with no ill effect.


--

KB

Briscobar AT gmail DOT com
 
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On 2005-03-02, Briscobar <youcant@sendmespam.com> wrote:
> In news:26757-42217635-822@storefull-3231.bay.webtv.net,
> Tommy Luke <KazuyaZero@webtv.net> rambled:
>> 4 S Tribe-Elder
>> 2 Kodoma's Reach
>
> Yes. Every block deck is going to need at least 4 Elders, and maybe multiple
> Reaches.

I can't find a way to fit it into my MBC deck, or my RB Samurai (which is my
favorite block deck thus far, even if it's not the winningest


> I'm currently looking at building up a G/W prison deck for Block
> Constructed. It's not complete, but the skeleton will be something along the
> lines of:
>
> 3 Hokori, Dust Drinker
> 2 Sakura-Tribe Springcaller [1]
> 4 Sakura-Tribe Elder
> 2 Hikari, Twilight Guardian
>
> 3 Nature's Will
> 2 Time of Need
>
> 3 Terashi's Verdict
> 3 Shining Shoal
> 3 Final Judgement
> 2 Otherworldly Journey [2]
>
> 4 Orb of Dreams
> 2 Honor-Worn Shaku [3]
>

This is pretty cool, and I've been trying to get a couple more Nature's Will
so I can try something like it. Do you find that 3 is enough? Unlike Hokori,
there's no way to tutor them, so I worry about not drawing one for the combo.
Of course, too many is, well, too many, but I think a lot of people will have
Wear away in the side, as well as Distress in black decks.

The Orb is great, b/c I think people will latch onto the Web of War. Red is
easy to build, and there's no reason people wouldn't have that when they can
basically swing with a 3/1 hasting Frostling or 4/2 Goblin Cohort for 1 mana.
Hmmmm.....

What about Ghostly Prison or Cage of Hands? Maybe you find you do not need
the former, but the Cage can be pretty good w/ Final Judgement. Just bring it
back at the end of their turn, and then blammo! Plus, you'll have a way to
lock down their next creature. Tallowisp might be an idea here, as well, if
you're looking for another creature. But it's probably not that good.

The Shaku is interesting, and I'd like to hear how it goes. I've never really
found a use for it, but I'm also dim enough not to realize I could use it with
the Hondens.

Speaking of the shrines, If i were you, I might go w/ 2 of each. They're good
when together, and since there's no way to find them, 2 of each seems
reasonable when they're not important but prove to be good.

Looking forward to the next iteration of this interesting deck.

K

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http://openwine.net
 
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In news:I9GdnU6p-7pIBLvfRVn-tQ@speakeasy.net,
Kevin <ktneely@no.spam.astroturfgarden.com> rambled:
> On 2005-03-02, Briscobar <youcant@sendmespam.com> wrote:
>> In news:26757-42217635-822@storefull-3231.bay.webtv.net,
>> Tommy Luke <KazuyaZero@webtv.net> rambled:
>>> 4 S Tribe-Elder
>>> 2 Kodoma's Reach
>>
>> Yes. Every block deck is going to need at least 4 Elders, and maybe
>> multiple Reaches.
>
> I can't find a way to fit it into my MBC deck, or my RB Samurai
> (which is my favorite block deck thus far, even if it's not the
> winningest

Obviously, "every block deck that uses Green..."

>> 3 Hokori, Dust Drinker
>> 2 Sakura-Tribe Springcaller [1]
>> 4 Sakura-Tribe Elder
>> 2 Hikari, Twilight Guardian
>>
>> 3 Nature's Will
>> 2 Time of Need
>>
>> 3 Terashi's Verdict
>> 3 Shining Shoal
>> 3 Final Judgement
>> 2 Otherworldly Journey [2]
>>
>> 4 Orb of Dreams
>> 2 Honor-Worn Shaku [3]
>>
>
> This is pretty cool, and I've been trying to get a couple more
> Nature's Will so I can try something like it. Do you find that 3 is
> enough? Unlike Hokori, there's no way to tutor them, so I worry
> about not drawing one for the combo. Of course, too many is, well,
> too many, but I think a lot of people will have Wear away in the
> side, as well as Distress in black decks.

Well, the thing is, this deck's got other ways to get mana when under a
Hokori. The Honor-Worn Shakus, Sakura-Tribe Springcaller, and the
Otherworldly Journey (if used on Hokori) all provide mana. With 6
deck-thinners (and potentially a couple Sensei's Divining Tops), I find that
3 Nature's Will is enough.

> The Orb is great, b/c I think people will latch onto the Web of War.

Hmm, I never thought of it as a defense against Web of War, but I suppose it
is.

> What about Ghostly Prison or Cage of Hands?

I think I'd rather use Ghostly Prison than Cage of Hands in this deck. The
Prison is mass-lockdown, and exactly what this deck needs. I can't believe
that I didn't think of it. If my opponent is only untapping one land per
turn, once they hit 2 or 4 mana, they're probably not going to want to use
it to attack me. I'm immediately going to add 3 to the deck to see how it
goes. What I will cut from the deck, I don't know. But it's a great idea.
Thanks.

> The Shaku is interesting, and I'd like to hear how it goes. I've
> never really found a use for it, but I'm also dim enough not to
> realize I could use it with the Hondens.

Yes, the Shaku's untap ability reads "Tap an untapped legendary permanent
you control: Untap Honor-Worn Shaku." Since the Hondens are Legendary
permanents, and tapping them has no effect on the Hondens themselves, they
seem perfect for "free mana" as well as making my life total get out of hand
and getting small beatdown creatures (which improves Nature's Will).

> Speaking of the shrines, If i were you, I might go w/ 2 of each.
> They're good when together, and since there's no way to find them, 2
> of each seems reasonable when they're not important but prove to be
> good.

Yeah, I'll have to do a little tweaking to the numbers, since looking at the
deck, it's pretty ugly. 2-ofs, 3-ofs, and a couple 1-ofs make the deck less
consistent, even though playtesting says that drawing multiples of certain
cards is bad. What this block needs is Enlightened Tutor! (And I wouldn't be
too surprised if it's in Saviors of Kamigawa, since this block is dominated
by enchantments, and a tutor hasn't been printed yet, unless you count Night
Dealings.)

> Looking forward to the next iteration of this interesting deck.

I'm going to play it at FNM, but I think I'm going to add 4 Birds and a few
Chrome Moxen, since it's Type 2, not Block Constructed. This won't be the
final word on the deck, but it will give a better indication as to how it
can perform.

--

KB

Briscobar AT gmail DOT com
 
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I didn't mean to include that legend land. I meant to include the
"Untap target legendary permanent." legendary blue mana land. Whoops.

And I'm thinking about running either Meloku or Kodoma of the North
Tree. I'll have to play test more. So far the Traproot Kamis have been
the best one drops I've seen so far in block. Seriously.
 
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On 2005-03-02, Briscobar <youcant@sendmespam.com> wrote:
> I'm currently looking at building up a G/W prison deck for Block
> Constructed. It's not complete, but the skeleton will be something along the
> lines of:
>
> 3 Hokori, Dust Drinker
<snip>

> 3 Nature's Will

> 4 Orb of Dreams
> 2 Honor-Worn Shaku [3]

Also, I was thinking as I was trying to build my own prison deck out of this
combo was Eon Hub: Players Skip their Upkeep steps. With the Will out and a
spring caller, that pretty much gives you the hard lock.

How has this deck been working out?

K

--
In vino veritas