Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
sjmcarter@gmail.com sent:
> Exactly what are common cards?
The makers of the game print more copies of some of the cards than of
others. The ones they print most of are the commons and the basic
lands, then they print fewer uncommon cards and fewer again of the
rare cards. For all the recent sets, you can check whether a card
is common, uncommon or rare (its commonality) by looking at the
expansion symbol on the right-hand side, halfway down the card. The
commons have a black symbol, uncommons a silver symbol, and rares a
gold symbol. In a normal booster you expect one rare, three uncommon
and eleven common cards.
> Are they just regular cards as opposed
> to "rare" or "foil"?
Foil or "premium" cards are a different matter. Some small number of
the cards you buy will be foiled versions instead of normal versions.
These cards have a metallic finish on them, often picking out details
in the artwork of the card.
> Also, I noticed that older mtg cards have
> specific mana costs (like forest, or swamp),
Just a brief clarification on terminology. There are five basic lands:
Plains, Island, Swamp, Mountain, Forest. Each of these has an innate
mana ability "T: add C to your mana pool." where C is a point of colored
mana according to the type of land. Plains makes white mana, Island
makes blue mana and so on. The game can get very confusing if you're
not fastidious about making the difference between the lands and the
mana. If nothing else, there are many many different lands and non-lands
that can produce mana, but there are only five colors of mana.
> but most of the cards in
> my deck don't specify what type of mana to use.
So, they have a generic mana cost like 2 or 4 or something, but none
of the colored mana symbols in the cost as well? The only cards that
have no colored mana symbols in their costs are lands and artifacts;
lands because they have no cost at all, and artifacts because that's
a design constraint on how artifacts work.
> I'm playing Mirrodin.
Mirrodin is a set that's heavily geared towards artifacts, so it has
many more of them than in any other set you're likely to see.
> Sorry if these sound like silly questions, but I just started playing
> and want to learn.
Keep them coming, and don't forget that this is a strategy group where
you'll find expertise in getting cards to work for you and why you'd
play one card rather than another. If you're learning and you have
questions about the rules, the people who are really into the rules
are over on rec.games.trading-cards.magic.rules instead (or as well).
http://www.wizards.com/magic/rules/en_8e_rulebook.pdf may contain some
helpful information in the meantime, especially the glossary.
--
-- zoe