Archived from groups: rec.games.trading-cards.magic.strategy (
More info?)
Clayton wrote:
> "Kevin" <ktneely@no.spam.astroturfgarden.com> wrote in message
> news:MOidndXkXZYv_8XfRVn-1Q@speakeasy.net...
>
>>Also, you could make the deck B/G and include eradicate and Lifespark
>>Spellbomb. Or even some spirit/arcane and soilshaper. This would give you a
>>number of ways to get rid of their land.
>>A further, less elegant way would be to enchant one of their lands with a
>>genju, activate, and then eradicate.
>>
>>Multiple ways of doing what you are trying are always desirable.
>
>
> Sage advice.
>
> I like this idea in evilness myself and plan on making a variation of it in
> U/G/b. Landshapers and Transmuters making stuff into artifacts and
> Splinter/Naturalize to take care of it. Plus blue provides a bit of countering
> backup in Quash to banish pesky instants and sorceries from the game as
> well ... that and other counters.
>
> I have also thought of stealing the deck disassembly idea from the magic
> site and using the otherwise unweildly Sway of the Stars for a big reset
> button. Especially insulting after you nuke over half their land away before
> resetting the world -- a hand full of good stuff and only 4 lands in the deck.
> Oops.
>
> Actually I could use some help in tweaking the deck's contents. Gratuetous
> stealing from multiple fronts has led me to a deck that looks a bit like this:
>
> Land (24)
> 8 Forest
> 8 Island
> 2 Swamp
> 2 Waterveil Cavern
> 3 Mirrodin's Core
> 1 City of Brass
>
> Creatures (12)
> 4 Sakura Tribe Elder
> 4 Neurok Transmuter
> 3 Myr Landshaper
> 1 Glissa Sunseeker
>
> Other Stuff (24)
> 4 Splinter
> 3 Lobotomy
> 2 Quash
> 3 Scrabbling Claws
> 3 Sway of the Stars
> 4 Kodama's Reach
> 3 Naturalize
> 2 Hinder
>
> Basically you turn stuff to artifacts and blow them out of the game.
> The 4 counters are for protection in case of a nasty spell you don't
> want to see hit the light of day. I have yet to see if this will be one
> of those super-annoying decks or if it'll just flounder but it should
> be fun! And I like fun, though I might get lynched if I go after the
> basic lands. *shrug*
>
> Have no idea for a sideboard though. Should probably include
> Crystal Shard for some reusable bounce. Oh and I don't own
> Cranial Extraction otherwise I would probably use it instead
> of Lobotomy. Any other sideboard ideas?
>
> -------
> Clayton
>
> Random Tagline:
> We have enough youth, how about a fountain of SMART
>
>
Thanks to everyone for their input so far regarding the Myr
Landshaper+Splinter for mass land removal. My nephew has been using a
Green/Black build, which, in part, includes Eradicate and Petalmane
Baku, along with Kodama's Reach. Sadly he has had limited success with
the deck. I will try to get his deck list and post here to give
everyone an idea of what he's using. Personally, I think he needs
DIABOLIC TUTOR or something similar to get the cards in hand.
As a word of warning, he did playtesting with it against a red deck
(mostly burn) & finished the land removal combo too late. His
"opponent" tabled 6 or so land, had to remove all the land from the deck
which left...a burn spell draw EVERY SINGLE TURN.
He said it wasn't pretty, but I think it's quite an idea for one to use
on their own deck: Eradicate or Splinter your own land once you get
enough, then rip through your remaining cards. Very tough to pull off
against an opponent, but you might be able to do it to yourself.
And, as a note about turning things into artifacts and destroying them,
he got this idea from a blue/red deck that I created, using NEUROK
TRANSMUTER to turn creatures into artifacts and blasting them away with
things like DETONATE or SHATTER. I used WALL OF STONE for early game
blockers and GRAB THE REIGNS to steal and sacrifice the opponent's
critters. Now, I don't have MEMNARCH, and I didn't use MYR LANDSHAPER,
but it was a pretty good deck to pull out and confuse someone with.
Thanks again, all.
-wj