"Valve did not allow us to also run test with a new Beta version of the upcoming NVIDIA Detonator 50 driver. Valve explained that they only want to see scores of already released drivers. We're still waiting for a more detailed explanation from Valve what exactly they don't like on that Beta driver"
You're still waiting? You didn't ask? Well, other sites have answers:
http://www.techreport.com/etc/2003q3/valve/index.x?pg=1
http://www.extremetech.com/article2/0,3973,1265063,00.asp
Aparently they thought the "optimizations" had gone a little to far. And you must of skipped the one slide from the presentation here they talk about the issues regarding someone's drivers in half-life2...
This is a little quote from the TechReport's article:
"As you can tell from looking at the list in the slide above, Newell was concerned particularly with some of the techniques NVIDIA has used in recent driver releases, although he didn't exempt other graphics hardware makers from his complaints. He said they had seen cases where fog was completely removed from a level in one of Valve's games, by the graphics driver software, in order to improve performance. I asked him to clarify which game, and he said it was Half-Life 2. Apparently, this activity has gone on while the game is still in development. He also mentioned that he's seen drivers detect screen capture attempts and output higher quality data than what's actually shown in-game."
My other question is in regard to the Anti-Aliasing test in the article. Did you use AA forced from the control panel? I don't recall seing AA tests form other sites. Because, from what i've read, in the final game AA will be controled by the engine, providing more performance.
This is a quote from Extremetech article:
"Improved full scene anti-aliasing will deliver more image quality bang for the processing buck, by sometimes selectively applying AA, and the Source engine will control AA from within the engine, rather than rely on driver control panel settings."
And this:
"But it's also up to Valve now to offer a solution and a more in-depth explanation to the million owners of NVIDIA cards as to why their cards perform so badly with Halflife 2 at the moment."
I think they gave a damn fine slide presentation explaining it.... Perhaps the makers of the last Tomb Raider should explain why FX performance is also bad in that game??
You're still waiting? You didn't ask? Well, other sites have answers:
http://www.techreport.com/etc/2003q3/valve/index.x?pg=1
http://www.extremetech.com/article2/0,3973,1265063,00.asp
Aparently they thought the "optimizations" had gone a little to far. And you must of skipped the one slide from the presentation here they talk about the issues regarding someone's drivers in half-life2...
This is a little quote from the TechReport's article:
"As you can tell from looking at the list in the slide above, Newell was concerned particularly with some of the techniques NVIDIA has used in recent driver releases, although he didn't exempt other graphics hardware makers from his complaints. He said they had seen cases where fog was completely removed from a level in one of Valve's games, by the graphics driver software, in order to improve performance. I asked him to clarify which game, and he said it was Half-Life 2. Apparently, this activity has gone on while the game is still in development. He also mentioned that he's seen drivers detect screen capture attempts and output higher quality data than what's actually shown in-game."
My other question is in regard to the Anti-Aliasing test in the article. Did you use AA forced from the control panel? I don't recall seing AA tests form other sites. Because, from what i've read, in the final game AA will be controled by the engine, providing more performance.
This is a quote from Extremetech article:
"Improved full scene anti-aliasing will deliver more image quality bang for the processing buck, by sometimes selectively applying AA, and the Source engine will control AA from within the engine, rather than rely on driver control panel settings."
And this:
"But it's also up to Valve now to offer a solution and a more in-depth explanation to the million owners of NVIDIA cards as to why their cards perform so badly with Halflife 2 at the moment."
I think they gave a damn fine slide presentation explaining it.... Perhaps the makers of the last Tomb Raider should explain why FX performance is also bad in that game??