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New Vectrex Game: Thrust

Forum Games General : Console Gaming - New Vectrex Game: Thrust

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Archived from groups: rec.games.vectrex (More info?)

 

Ville Krumlinde has been working on a new Vectrex game called Thrust.
It is based on a Commodore 64 game of the same name. The game posted on
YakYak is a beta candidate for public release.

Thrust involves maneuvering your ship against gravity into a planet and
picking up a pod with your tractor beam. At that time the pod is like a
pendulum that you try to keep from swaying too much as you escape out of
the planet.

I have played Thomas Jentzsch's homebrew version of Thrust for the Atari
2600. Now there is a Vectrex version. Great fun!

http://www.yakyak.org/viewtopic.php?t=20002

Rob Mitchell, Atlanta, GA
(Beta tester for Vectrex Thrust)

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Archived from groups: rec.games.vectrex (More info?)

 

On Tue, 8 Jun 2004, Rob Mitchell wrote:

> Ville Krumlinde has been working on a new Vectrex game called Thrust.
> It is based on a Commodore 64 game of the same name. The game posted on
> YakYak is a beta candidate for public release.

If it ever gets burned onto a Vectrex cart, I'll buy it!

Truly,
Robert Bernardo
Fresno Commodore User Group
http://videocam.net.au/fcug

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

Wow, it's AWESOME !!!!

He must have worked on it a long, long time as it's incredibly polished,
especially the title graphic and music on the intro screen.

The game play is REALLY slick too, and from what I remember, faithful to the
C64 version.


Who is he ?


He's certainly got 'mad coding skillz' :)





Richard H.

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

Woah. Gotta try this immediately!

Manu
vgdb.vectrex.com

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

> Wow, it's AWESOME !!!!

Yes, it is rather good.

> He must have worked on it a long, long time as it's incredibly polished,
> especially the title graphic and music on the intro screen.

Apparently, seeing the Protector promo mpeg is what sparked the motivation
to create it. So that's me dead chuffed! :-)

> The game play is REALLY slick too, and from what I remember, faithful to
the
> C64 version.

More buttons on the Vec controller though which helps the playability no
end.

> Who is he ?

Heh, well he's thanked you in the readme file for the VecRam so presumably
he bought one from you?

> He's certainly got 'mad coding skillz' :)

And the Vectrex is blessed with yet another great homebrew.


Alex

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

Thank you, Ville.
Outstanding job!!!

George

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

"Richard Hutchinson" <richard.hutchinson@dsl.pipex.com> wrote in message
news:40c739d0$0$20514$cc9e4d1f@news-text.dial.pipex.com...
> Wow, it's AWESOME !!!!


I'm gonna have to get me one of them there Vec Ram carts aren't I?!

Is there an imminent update of the cart Richard or am I thinking of the
VecVoice?

cNp

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

Great looking game and impressive for Beta. Games like this make it worth
the extra $$$ for a Vectrex on EBAY.

Michael

"GeoFury" <geofury@aol.com> wrote in message
news:20040609165106.00625.00000699@mb-m01.aol.com...
>
> Thank you, Ville.
> Outstanding job!!!
>
> George
>


---
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Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

>Is there an imminent update of the cart Richard or am I thinking of the
>VecVoice?

VecRam has now been superseded by VecFlash (ready now)

VecVoice is now VecVox (VecVoice compatible) (coming soon)


VecVox is more than just a speech synth - it's capable of many different
sound effects (robots etc) + it's got a 5 channel synth built-in.




Richard H.

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

>Heh, well he's thanked you in the readme file for the VecRam so presumably
>he bought one from you?

Hmm...I vaguely remember now, must have been a while ago. I did start making
notes of who I'd sold them to, but I always get bored very quickly with
paperwork.


Anyway, I'm really glad it helped him write such a fantastic game.




Richard H.

Reply to Anonymous

Archived from groups: rec.games.vectrex (More info?)

 

"Alex H" <herbs64@spam.spam.spam.spam.yahoo.co.uk> wrote in message
news:ca7n95$4ed$1@hercules.btinternet.com...
> Apparently, seeing the Protector promo mpeg is what sparked the motivation
> to create it. So that's me dead chuffed! :-)

Oh, hey Alex-- I forgot to tell you before...

Kazunori Yamauchi (project leader for the Gran Turismo games on the
Playstation and president of Polyphony Digital) came by our arcade at the
beginning of the year. I have one of the Protector carts you sent me on
permanent display there and he and his FMV design director really took a
shine to it. We have a picture up here:

http://www.groundkontrol.com/news/yamauchi.php

Thought you'd enjoy that. ;-)

-Clay

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