New Vectrex Game REVECTOR free for download

Archived from groups: rec.games.vectrex (More info?)

Attention Vectrex Game Fans,

I have completed my first vectrex game, REVECTOR. I don't have a
webpage up for it, but you can download the zip file here:

http://members.cox.net/~caker13/revector/revector.zip

Instructions in a PDF and the game in a BIN file are included in the
ZIP file. REVECTOR is designed to be most fun in a 2 player
simultaneous game, but does include a computer controlled enemy for 1
player gameplay with a single controller. Gameplay is an arena combat
style game where your goal is to shoot and destroy the enemy vehicle
while picking up power-up items to help you destroy the enemy vehicle.
Shots and vehicles bounce off of the walls.

Email comments/questions welcome, especially if you test this out on
your vectrex and not just the emulator! I have been playing the game
on my vectrex for a while now, and welcome your feedback.

caker137
at
yahoo
dot
com

ps - I appologize if this double posts, my keyboard just went crazy a
few minutes ago!
9 answers Last reply
More about vectrex game revector free download
  1. Archived from groups: rec.games.vectrex (More info?)

    >>I have completed my first vectrex game, REVECTOR.<<

    I tried it out on the console via VecRAM cart. Nice! The computer just
    wipes me out! I'll have to practice! And the manual is well done!
    Professional look too! Thanks!

    Suddenly there are more and more games to play! :)

    Rob Mitchell, Atlanta, GA
  2. Archived from groups: rec.games.vectrex (More info?)

    Thanks for trying it out! I am glad to hear it worked well on the
    VecRAM with your vectrex. I am running it on a custom eprom based
    multicart (mainly because I had all the stuff lying around to make
    it). I am using MESS+AS09 for testing/development.
    The computer player is a pretty good player. In a seven minute
    game, I can usually beat him in score, but it's usually pretty close.
    I spent a few hours playing against a human player during testing,
    since I had 2 player support before computer AI, so I wanted the 1
    player enemy to be fairly skilled too. It should be noted that he
    obeys all of the gaming rules/phyisics that a human player would!

    I will probably work on a new game as soon as inspiration hits. I
    enjoyed making this one! The vectrex has got to be one of the easiest
    and nicest systems to get going on if you are comfortable in assembly
    language.

    caker137

    ps - Is there anyone else on this newsgroup? seems really quiet
    compared to r.g.v.a.c. where I usually lurk.

    Rob Mitchell <"solder_guy"@(what_is_this)yahoo.com> wrote in message news:<2veu90F2ku4drU1@uni-berlin.de>...
    > >>I have completed my first vectrex game, REVECTOR.<<
    >
    > I tried it out on the console via VecRAM cart. Nice! The computer just
    > wipes me out! I'll have to practice! And the manual is well done!
    > Professional look too! Thanks!
    >
    > Suddenly there are more and more games to play! :)
    >
    > Rob Mitchell, Atlanta, GA
  3. Archived from groups: rec.games.vectrex (More info?)

    On Wed, 10 Nov 2004, caker137 wrote:

    > Thanks for trying it out! I am glad to hear it worked well on the
    > VecRAM with your vectrex. I am running it on a custom eprom based
    > multicart...

    Hey, I don't have VecRAM, but if you put it into Vectrex cart,
    I'll buy it.

    > ps - Is there anyone else on this newsgroup? seems really quiet
    > compared to r.g.v.a.c. where I usually lurk.

    I'm here, always listening for talk on new Vectrex developments.

    Truly,
    Robert Bernardo
    Fresno Commodore User Group
    http://videocam.net.au/fcug
  4. Archived from groups: rec.games.vectrex (More info?)

    Robert Bernardo <rbernardo@iglou.com> wrote in message news:<Pine.GSO.4.60.0411102328120.20630@shell1>...
    > On Wed, 10 Nov 2004, caker137 wrote:
    >
    > > Thanks for trying it out! I am glad to hear it worked well on the
    > > VecRAM with your vectrex. I am running it on a custom eprom based
    > > multicart...
    >
    > Hey, I don't have VecRAM, but if you put it into Vectrex cart,
    > I'll buy it.
    >
    Count me in for a Revector cart version too (no vecflash here either).
    Good timing as I've reached the last I Cyborg boss (he beats me by the
    time I've hit him five times).

    > > ps - Is there anyone else on this newsgroup? seems really quiet
    > > compared to r.g.v.a.c. where I usually lurk.
    >
    > I check it daily.

    Ray >
  5. Archived from groups: rec.games.vectrex (More info?)

    "Robert Bernardo" <rbernardo@iglou.com> wrote in message
    > > ps - Is there anyone else on this newsgroup? seems really quiet
    > > compared to r.g.v.a.c. where I usually lurk.

    *puts hand up*

    Yup here... I chip in very occasionally... I buy pretty much all the new
    games taht come out... try to do my 'bit'... leant Richard Hutchinson a
    lightpen for some project or another.

    I think I have one of the most complete collections of Vectrex stuff in the
    UK... commercially released stuff that is.

    cNp
  6. Archived from groups: rec.games.vectrex (More info?)

    >>I enjoyed making this one! The vectrex has got to be one of the easiest and nicest systems to get going on if you are comfortable in assembly language.<<

    Great! Go for it! Want suggestions .. just post a request and you will
    get a bunch of RGV activity!

    Rob Mitchell, Atlanta, GA
  7. Archived from groups: rec.games.vectrex (More info?)

    Thanks to all for the response!

    For those of you who wish to have a cart of Revector, I give
    permission for them to be produced "at cost" in the instruction
    manual. I personally will not be selling the carts, but others may.
    Is Mark of "Mark's Vectrex Carts" still making carts for ~$10? If so
    go here and ask for one:

    http://mywebpages.comcast.net/vectrex/vectrex_carts_001.htm

    It will run nicely on his "regular" boards.

    btw - I fixed a tiny bug that could cause a random noise (a small
    squeal on my vectrex) when the very first wave starts in revector. I
    have updated the binary file for those that already downloaded the
    older version. I think this is probably the last bug. Here is the
    link again:

    http://members.cox.net/~caker13/revector/revector.zip

    I will be adding a front page for the game sometime soon which will be
    found here (not up yet, but keep checking):

    http://members.cox.net/~caker13/revector/

    ps - has anyone tried the game 2 player yet?
    caker137
  8. Archived from groups: rec.games.vectrex (More info?)

    >I have completed my first vectrex game, REVECTOR.

    Nice job! Very well done!

    I noticed in your instruction manual that you are allowing the distribution of
    cartridges "at cost". I suggest that you send your zip file to Mark Shaker.
    He sells many Vectrex games in cartridge form "at cost".

    Here's the link:
    http://www.vectrexcarts.com/

    George
  9. Archived from groups: rec.games.vectrex (More info?)

    In article <d5d9f3ae.0411101937.694f9773@posting.google.com>,
    caker137 <caker137@yahoo.com> wrote:
    >ps - Is there anyone else on this newsgroup? seems really quiet
    >compared to r.g.v.a.c. where I usually lurk.

    It's always been that way. Because r.g.vectrex is outside the normal
    r.g.video.* hierarchy, it doesn't attract as much attention. That has
    it's good side. Never fear, there are plenty of us lurking around
    here.

    --
    lkseitz (Lee K. Seitz) .at. hiwaay @dot@ net
    Visit Atari Force Headquarters at
    http://home.hiwaay.net/~lkseitz/comics/AtariForce/.
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