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Archived from groups: rec.games.vectrex (More info?)
Hi all,
As most people on this newsgroup probably know, the Minestorm game that
comes built-in has a bug in it. The bug causes the game to go a bit
funny once you go past wave 13.
My question is, can anyone actually get that far?!
I've just been playing Minestorm again for the first time in a _very_
long time and realised that I can't get anywhere near that, at least at
the moment. (If you must know, I got to wave 9 and I think that might be
a personal best!)
So I'm just curious about how well anyone else reading the group does...
Regards
Roberto/.
----
Just for those who don't know about it, this is from the Vectrex FAQ:
Q. What is the Minestorm "Wave 13" bug?
Fred Taft <fred@cv.hp.com> explained it to me very well like this: Each
level of Mine Storm is described by an entry in an array of structures;
the array entry described such details as the types of mines at the
level, etc. Unfortunately, the array was only defined to contain 13
entries! That's why the first 13 levels work as expected. However,
once you got past level 13, the game ran out of array entries, but
because it did not check for this, it simply used the next block of code
after the array, as the information describing the next level. The code
was smart enough to skip levels if there were no valid mines; that's why
it occasionally skips levels.
Hi all,
As most people on this newsgroup probably know, the Minestorm game that
comes built-in has a bug in it. The bug causes the game to go a bit
funny once you go past wave 13.
My question is, can anyone actually get that far?!
I've just been playing Minestorm again for the first time in a _very_
long time and realised that I can't get anywhere near that, at least at
the moment. (If you must know, I got to wave 9 and I think that might be
a personal best!)
So I'm just curious about how well anyone else reading the group does...
Regards
Roberto/.
----
Just for those who don't know about it, this is from the Vectrex FAQ:
Q. What is the Minestorm "Wave 13" bug?
Fred Taft <fred@cv.hp.com> explained it to me very well like this: Each
level of Mine Storm is described by an entry in an array of structures;
the array entry described such details as the types of mines at the
level, etc. Unfortunately, the array was only defined to contain 13
entries! That's why the first 13 levels work as expected. However,
once you got past level 13, the game ran out of array entries, but
because it did not check for this, it simply used the next block of code
after the array, as the information describing the next level. The code
was smart enough to skip levels if there were no valid mines; that's why
it occasionally skips levels.