How does one force his z-buffer to a certain setting?
Me and a million other peopel are having the same z-buffering problem in EVE Online. The 3d models for things are quite complex and are normally viewed from an extreem distance, this is apparently overloading the z-buffer and producing images like these:
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_1.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_1.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_2.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_2.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_3.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_3.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_4.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_4.jpg</A>
borrowed these images from another guy working on this problem.
I know that there is probobly no way to force the z-buffer to 32-bit for nvidia cards, but we're not sure if its even set at 16-bit for EVE. is there any way to adjust/force the z-buffer to a setting that might fix this glitch???
NOTE: this z-buffering problem occurs on all makes and models of all video cards with this game. ATI and Nvidia alike.
Me and a million other peopel are having the same z-buffering problem in EVE Online. The 3d models for things are quite complex and are normally viewed from an extreem distance, this is apparently overloading the z-buffer and producing images like these:
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_1.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_1.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_2.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_2.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_3.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_3.jpg</A>
<A HREF="http://pages.sbcglobal.net/timothyb/_images/other/error_4.jpg" target="_new">http://pages.sbcglobal.net/timothyb/_images/other/error_4.jpg</A>
borrowed these images from another guy working on this problem.
I know that there is probobly no way to force the z-buffer to 32-bit for nvidia cards, but we're not sure if its even set at 16-bit for EVE. is there any way to adjust/force the z-buffer to a setting that might fix this glitch???
NOTE: this z-buffering problem occurs on all makes and models of all video cards with this game. ATI and Nvidia alike.