Running C&C Generals, the motion gets slow and choppy (very low frame rates) when there's like 30 things moving around. I'm not using the highest res it has, but the middle setting. Even that fish tank screen saver has choppy bubbles that move up the screen. My whole system is stock as far as settings go. (stock speeds without overclocking) My D3D settings are all on Application Preference. I have a Gigabyte ga-8knxp mobo, 2.8ghz 800fsb cpu, 1gb of Kingston Hyper-X pc3500, 2 250gb sata drives, 400w power supply, lots of fans, and an ATI 9800 pro 128 vpu. My benchmark results are:
16273 for the 3dmark2001 and
5690 for the 3dmark2003. During and after the benchmark tests, the cpu temp gets up to 38 degrees Celsius and the VPU gets up to 47 degrees Celsius with my aftermarket fan/coolers.
Here's what 2001 said:
FSB 200 MHz
Memory 1024 MB
Graphics Chipset ATI RADEON 9800 PRO
Driver Name RADEON 9800 PRO
Driver Version 6.14.10.6387
Video Memory 128 MB
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Detailed Test Results
3DMark Score 16273 3D marks
Game 1 Car Chase - Low Detail 214.7 FPS
Game 1 Car Chase - High Detail 73.0 FPS
Game 2 Dragothic - Low Detail 309.7 FPS
Game 2 Dragothic - High Detail 165.0 FPS
Game 3 Lobby - Low Detail 212.7 FPS
Game 3 Lobby - High Detail 93.3 FPS
Game 4 Nature 113.8 FPS
Fill Rate (Single-Texturing) 2123.6 MTexels/s
Fill Rate (Multi-Texturing) 2968.0 MTexels/s
High Polygon Count (1 light) 86.2 MTriangels/s
High Polygon Count (8 lights) 19.0 MTriangels/s
Environment Bump Mapping 204.6 FPS
DOT3 Bump Mapping 238.8 FPS
Vertex Shader 213.0 FPS
Pixel Shader 234.7 FPS
Advanced Pixel Shader N/A
Point Sprite 43.5 MSprites/s
and here's what 2003 said:
Operating System Microsoft Windows XP
DirectX Version 9.0
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model 8KNXP
AGP Rates (Current/Available) 8x / 4x, 8x
CPU Intel Pentium 4 2814 MHz
FSB 200 MHz
Memory 1024 MB
Display Information
Graphics Chipset ATI RADEON 9800 PRO
Driver Name RADEON 9800 PRO
Driver Version 6.14.10.6387
Driver WHQL Certified Unknown
Video Memory 128 MB
Core Clock 378 MHz
Memory Clock 338 MHz
Sound Information
Sound Adapter Driver Name Realtek AC97 Audio
Sound Adapter Driver Version 5.10.0.5273
Benchmark Settings
Program Version 3DMark03 Revision 1 Build 3
Resolution 1024x768@32 bit
Texture Filtering Optimal
Pixel Processing / Antialiasing None
Post Processing false
Vertex Shaders Optimal
Main Test Results
3DMark Score 5690 3DMarks
CPU Score 644.0 CPUMarks
Detailed Test Results
Game Tests
GT1 - Wings of Fury 197.8 fps
GT2 - Battle of Proxycon 37.6 fps
GT3 - Troll's Lair 33.3 fps
GT4 - Mother Nature 33.3 fps
CPU Tests
CPU Test 1 69.8 fps
CPU Test 2 11.8 fps
Feature Tests
Fill Rate (Single-Texturing) 1688.8 MTexels/s
Fill Rate (Multi-Texturing) 2602.5 MTexels/s
Vertex Shader 18.3 fps
Pixel Shader 2.0 48.3 fps
Ragtroll 24.1 fps
The benchmark test scores aren't really relative to me, but having choppy mid-level games and even screen savers shouldn't be happening with this machine. Besides ati bashing, is there anything I can set or do so this "should-be-screaming" system isn't so lethargic??
Any help is appreciated...
16273 for the 3dmark2001 and
5690 for the 3dmark2003. During and after the benchmark tests, the cpu temp gets up to 38 degrees Celsius and the VPU gets up to 47 degrees Celsius with my aftermarket fan/coolers.
Here's what 2001 said:
FSB 200 MHz
Memory 1024 MB
Graphics Chipset ATI RADEON 9800 PRO
Driver Name RADEON 9800 PRO
Driver Version 6.14.10.6387
Video Memory 128 MB
Program Version 3DMark2001 Original
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
Detailed Test Results
3DMark Score 16273 3D marks
Game 1 Car Chase - Low Detail 214.7 FPS
Game 1 Car Chase - High Detail 73.0 FPS
Game 2 Dragothic - Low Detail 309.7 FPS
Game 2 Dragothic - High Detail 165.0 FPS
Game 3 Lobby - Low Detail 212.7 FPS
Game 3 Lobby - High Detail 93.3 FPS
Game 4 Nature 113.8 FPS
Fill Rate (Single-Texturing) 2123.6 MTexels/s
Fill Rate (Multi-Texturing) 2968.0 MTexels/s
High Polygon Count (1 light) 86.2 MTriangels/s
High Polygon Count (8 lights) 19.0 MTriangels/s
Environment Bump Mapping 204.6 FPS
DOT3 Bump Mapping 238.8 FPS
Vertex Shader 213.0 FPS
Pixel Shader 234.7 FPS
Advanced Pixel Shader N/A
Point Sprite 43.5 MSprites/s
and here's what 2003 said:
Operating System Microsoft Windows XP
DirectX Version 9.0
Mobo Manufacturer Gigabyte Technology Co., Ltd.
Mobo Model 8KNXP
AGP Rates (Current/Available) 8x / 4x, 8x
CPU Intel Pentium 4 2814 MHz
FSB 200 MHz
Memory 1024 MB
Display Information
Graphics Chipset ATI RADEON 9800 PRO
Driver Name RADEON 9800 PRO
Driver Version 6.14.10.6387
Driver WHQL Certified Unknown
Video Memory 128 MB
Core Clock 378 MHz
Memory Clock 338 MHz
Sound Information
Sound Adapter Driver Name Realtek AC97 Audio
Sound Adapter Driver Version 5.10.0.5273
Benchmark Settings
Program Version 3DMark03 Revision 1 Build 3
Resolution 1024x768@32 bit
Texture Filtering Optimal
Pixel Processing / Antialiasing None
Post Processing false
Vertex Shaders Optimal
Main Test Results
3DMark Score 5690 3DMarks
CPU Score 644.0 CPUMarks
Detailed Test Results
Game Tests
GT1 - Wings of Fury 197.8 fps
GT2 - Battle of Proxycon 37.6 fps
GT3 - Troll's Lair 33.3 fps
GT4 - Mother Nature 33.3 fps
CPU Tests
CPU Test 1 69.8 fps
CPU Test 2 11.8 fps
Feature Tests
Fill Rate (Single-Texturing) 1688.8 MTexels/s
Fill Rate (Multi-Texturing) 2602.5 MTexels/s
Vertex Shader 18.3 fps
Pixel Shader 2.0 48.3 fps
Ragtroll 24.1 fps
The benchmark test scores aren't really relative to me, but having choppy mid-level games and even screen savers shouldn't be happening with this machine. Besides ati bashing, is there anything I can set or do so this "should-be-screaming" system isn't so lethargic??
Any help is appreciated...