ok, quake 2 is a bad example. quake 2 actually looks like complete ass. and this game does look better than that. my system can handle the game fine too. the graphics are sort of a paradox. I haven't seen the engine do anything impressive, but then the setting of the game doesn't lend itself to doing anything nuts like plasma and explosions and crazy lighting, which is how games usually show off their effects (Q3 and UT). But what bugs me about the graphics is that it's always daytime in open areas. if there's at some point i see a night time map, where in the case of the island map from the demo, you can just see little lights coming from the buildings, then I might be impressed. what I fear is that this engine is a one trick pony, and can't do anything but big open battles at 4:00 in the afternoon on a clear day.
As for handling the LOD, have you SEEN the serious engine? that game is like 2 years old or something like that, and the levels are huge.
You may have a point with the people playing the full version. but what I don't like is that there is no order to the game. In the case of the demo, even though the teams technically have objectives, they way you carry them out is rediculous. I've never once seen anything close to an organised assault on a position. mostly it's the exact opposite. instead of massing troops for an attack, you see this stream of men on foor and empty APCs 1 by 1 heading for an enemy position. You think WW2 was fought that way?
if you are going to make a game that's supposed to simulate actual combat (maybe that's no what they wanted) then I think it needs some sort of structure, more than "go shoot stuff and kill the enemy." some sort of squad leadership would be interesting, and a way to stop people who just camp the planes and that sort of thing.
maybe what I am getting at is that in this game, there are no consiquences. and taht annoys me. when you get in a plane and crash it into 2 teammates, it doesn't matter, cause all 3 of you and the plane will respawn soon enough. and when you kill the enemy, it doesn't matter, cause he'll respawn right down the road soon enough too. and if you take a command point, it probably doesn't matter, cause somewhere else they are taking on of yours. there is this theme in games, and I first saw in in coutner-strike, when I saw it I stoped playing CS, that the whole game is merely a setting and no one really cares about the objectives or what happens, and all that anyone cares about is the little number by their name on the scoreboard.
dead cute things are funny