I've been testing Halo since last couple of days. (Played 1st level and ½ of 2nd level) Graphics look dated, gameplay is mediocre, decent sound/music and sloooooooooooooooow performance. In timedemo, I get 14 fps average @ 1024 × 768 (max details/effects, PS 1.4, no AA/AF, max q. sound with hw acceleration and EAX). Lower details/effects doesn't help performance much. At 640 × 480 resolution, 20 fps average (same settings), which I is barely playable. I'm not surprised with performance, because I knew it will perform like this. I wouldn't care about this slow performance if the game looked awesome or gameplay felt great. Combat scenes are nothing special and vehicle driving sux. I don't know why this game handles acceleration/brake with keyboard and cornering with mouse. I find it very uncomfortable. Max Payne2, Call of Duty looks great and runs very well in the same PC @ 1024 × 768 × 32bit and max details (no AA/AF). I don't have a DX9 card, so I can't enjoy fancy DX9 effects. But where's good if a game looks unimpressive and very slow, but have some cool DX9 effects?
I can't play multiplayer because I'm stuck with 33.6k dial-up.
Test system: AXP 1700+ oc'ed to 1800+ (11 x 138 MHz), nForce2 Ultra400, 512 MB (2 x 256 MB) DDR sync with FSB @ 2.0-2-2-5, Gigabyte Radeon 9000 (250/200, Catalyst 3.9), SB Live! Value
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<b><A HREF="http://geocities.com/spitfire_x86/myrig.html" target="_new">My Rig & 3DMark score</A></b>
I can't play multiplayer because I'm stuck with 33.6k dial-up.
Test system: AXP 1700+ oc'ed to 1800+ (11 x 138 MHz), nForce2 Ultra400, 512 MB (2 x 256 MB) DDR sync with FSB @ 2.0-2-2-5, Gigabyte Radeon 9000 (250/200, Catalyst 3.9), SB Live! Value
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<b><A HREF="http://geocities.com/spitfire_x86" target="_new">My Website</A></b>
<b><A HREF="http://geocities.com/spitfire_x86/myrig.html" target="_new">My Rig & 3DMark score</A></b>