Archived from groups: comp.games.development.industry,comp.games.development.design,rec.games.video.arcade (
More info?)
In article <1125439980.878314.293760@o13g2000cwo.googlegroups.com>,
usenet_daughter@yahoo.com says...
> Thanks for your reply
>
> Well, I am just about done with a game that is loads of fun to play,
> but is rather low tech... It is about 1978, technology wise, but that
> is part of the charm. In my opinion it's more fun than anything
> current. It uses non-off-the-shelf controls and would probably earn
> many quarters in a bar. I am probably just going to release it open
> source with instructions on how to build the controls, but I would just
> love to see it get into some public spaces. From a business
> perspective, this game probably doesn't make sense from a "marketing"
> point of view, so I have no hopes of Nintendo or even Atari putting it
> out. However it would probably be a successful product for a small
> indie type game company.
Sounds like a fun project, but the hardware element makes it difficult.
If you haven't actually played with the non-standard controls, though,
how can you say anything about whether it would probably be a success?
If it's fun with ordinary controls, you could release a software
version (with special control interface options for those who want to
build them, if you like).
You really do need to build a working version before you can comment on
this. (Incidentally, if the control system is very innovative and
could apply to other games, you should consider the possibility of
applying for a patent. Another reason to build a working model first!)
- Gerry Quinn