The Pro cards are the Quadro and FireGL series. (not the Radeon 9800 "Pro", just in case, lol...) The difference between a pro card and a gaming card is that a pro card is built to accelerate as much of the OpenGL pipeline <i>in hardware</i> as they could do and still keep the price in the corporate workstation range. I think the Quadro FX line is the first Quadro to accelerate the entire thing in hardware. They support some nice features for working with really complex objects in wireframe, for displaying manipulator widgets even if there's a 3D surface covering them, displaying the wireframe "on top of" the fully shaded surface without needing separate rendering passes, so you can see both. Another thing they do well is have lots and lots of individual 3D views open at the same time, possibly overlapping each other in complex ways, without slowing down a lot. One thing they usually don't do well is play games. (most Geforce4 cards could play UT2003 no sweat, my Quadro4 has to crank down on the details.)
About certified drivers: Certified drivers are just drivers that the company that made your software has looked at and throughly tested and found that they work flawlessly with that version of the software. The certified drivers usually lag quite a bit, so I tend to use the newest certification candidates instead of the actual certified ones.
Some people on the forum seem to think that the Quadro cards are just the Geforce cards with better drivers. That was true with the Geforce3 and Quadro3, but it's not true of the Quadro4 or QuadroFX. Those cards actually have different processing cores than the Geforce line.
So basically, what will happen with your FX5600 is that its openGL drivers will use the card for some things and will have to do other things in hardware or in multiple passes. It will be slow in wireframe mode compared to a "Pro" card because pro cards specifically accelerate drawing of OpenGL line and circle primitives. You might have some graphics glitches because of it, because the drivers have to flip flop between hardware and software, and because the CAD application developers did not develop and test the software with the Geforce line in mind.