So far 3 games of mine have had the same problem that I have not been able to solve. During gameplay, the action will -stop- completely for a long time, then continue. In Silent Storm, it is almost tolerable because of the long distances between pauses, but in the Unreal Tournament 2004 demo, gameplay is an oxymoron. The same is true for Winning Eleven (soccer game) it can't even get past the opening cutscene of gameplay. I've updated my ForceWare (the March 15th update), defragged my HD, ran Windows Update, cleaned the registry, searched for viruses... now Im out of ideas. I dont want to format my hard drive but it is looking more like this will be necessary. Ingame detail/resolution/color depth changes do not affect this problem.
Games ran fine not too long ago. I could run Star Wars Galaxies at high detail levels with good performance. I didn't make any hardware upgrades or changes, I had and eliminated a few viruses and, what I think is the most likely culprit, upgraded to DirectX 9.0b.
Does anyone have any help for this -severe- problem?
Rig:
GeForce4 Ti 4200
1GB DDR SDRAM
P4 1.8Ghz
Games ran fine not too long ago. I could run Star Wars Galaxies at high detail levels with good performance. I didn't make any hardware upgrades or changes, I had and eliminated a few viruses and, what I think is the most likely culprit, upgraded to DirectX 9.0b.
Does anyone have any help for this -severe- problem?
Rig:
GeForce4 Ti 4200
1GB DDR SDRAM
P4 1.8Ghz