I wish they had showed the R9600Pro and the FX5600Ultra Rev.2 (since they had the R9800P and FX5900) to show mnore of the mid range.
A good exposure of the R9800SE 128/256 modded/not modded performance.
Too bad they didn't use the 56.64 drivers and 4.3 drivers as both have their benifits.
Didn't understand their comment about PS 2.0 vs 2.X (since nV can't even do 2.0 well, and in the game they mention this in (FarCry) the nV is actually running replaced 1.1 PS not 2.X (whatever that is).
Even with 1.1 PS replacement, the nV is still slower in FarCry (showing the efficiency of PS2.0 shaders as predicted by 3Dmk03?).
I also didn't understand why they say in IL-2 with high res (16x12) and high AA/AF it's a failure of HyperZIII, when it seems to me to be more of a question of memory bandwidth w/ 128bit memory running much slower than the FX5700U, not some failure of the lossless compression. I think they expect it to make up much more ground than it can (300mhz vs 450mhz). Even OC'd its memory is 80mhz slower than the STOCK FX5700U memory.
<b>Spitfire</b>, yeah considering that the game heavily assists the FX series, they are surprising results. But had we not found out what was going on in FarCry I don't think it would be as surprising, I think we'd simply say, ahh yes, PS 2.0 performance, not that 'even with partial precision it's still well behind'.
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