Well my main point was FarCry, NFS:U and HALO's light diffuse issues are very minor.
But seriously if it's not what you're supposed to see then it's an issue. As minor as it may be to some. Why bother getting a $500+ top of the line CRT if your card is going to contribute to it looking the same as any other bargain CRT because of the image quality produced by your card. Now that's an extreme example but it does put it in more conrete terms than just preference and noticeable. If people don't notice the small details then fine but for those paying 200-500%+ premium on their monitors, why make the card the weak link that spoils that investment.
In alot of ways it's what you value. Does it matter that the FX5900XT may be rendering it a little off compared to the R9600XT or does the FPS matter more to you. In many games the FPS will be close so why not go with the best quality image. In other scenarios the FX5900XT will have a great advantage frame/s wise so you may get a resolution or AA/AF step not available from the RX9600XT, and that may benifit you or be more noticeable to you than the, what may be to you, slight differences in scene rendering. IT's really a matter of taste. PS1.1 vs PS2.0, I don't care what the R9600XT does in PS 1.1, because it can do it in PS2.0 which is nice. But it would be interesting for argument's sake. Just like the NV40 vs R42X, if PS/VS3.0 have something to offer I would like to have it as long as it doesn't cancel out other benifits. I WILL strongly consider the NV4X if it offers PS/VS3.0 support without sacrificing some other items over the R4XX series. Hey why not see/experience it all, that's why we have these features in modern games, they must offer some benifits, even if it is just shinier water.
But when comparing like cards that cost as much, why not get things looking like they are supposed to or the best they can look? I'd prefer a 24bit laptop LCD over an equally cheap/expensive laptop that can only display 16bit colour. But some people wouldn't notice the difference and would prefer a touchpad over a trackpoint, and that's their major feature.
The funny thing about ATI vs nV is how the Xbox (nV) shows alot of the same rendering as ATI in these titles, so it's nV's drivers that appear to be creating some of these anomalies. Also a reference raster image will usually expose which is doing this or that right if one is available. So it's not just ATI vs nV, but many times that alon can be thecase, but I would expect that more from ATI than nV because of it's limitations. The problem is that the nV at full potential is slow and it gets hampered, which is IMO what causes most of this. But that's just my op-onion as usual.
The main thing is to illuminate the differences to make informed decisions. Everyone initially felt the FX5700U was blowing the R9600XT out of the water, yet now it seems very different, especially when seeing what resolution and AA/AF are useable. And yes the FX5900XT is generally faster, but seriously, it's not really fair to compare the two. The FX5900XT is a great marketing move, but it did canabalize the true R9600XT competition to achieve that win in that segment, and even then it's at a more expensive price tag. Compare it to it's intended target and the story, as I said above is very, VERY different.
Furthermore, I would be interested if the condition continued on the 56.64s.
Yeah like I said, I'd like to see what was addressed with that. I don't expect much image improvement for FarCry, as I have seen reviews not that it's still 1.1 for 56.64, but it would be nice to see the speeds, especially with the 4.3 drivers as well, as they offer speed boosts, especially in PS2.0 heavy games/apps.
As for it's significance, true for speed and such you have a point, runs differ, setups differ. As for the title and this test, I think it's very significant, and quite telling of what alot of titles have to offer the NV3X line in the future, especially games that are not TWIMTBP titles.
Of course, that too, is just my 2 frames worth.
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