<A HREF="http://www.microsoft.com/whdc/winhec/partners/shadermodel30_NVIDIA.mspx" target="_new">Microsoft and NV on VS/PS 3.0</A>
That is a very good article and very informative.. I'd recommend any of you to read it.
If I'm not mistaken, shader model 3.0 combines both vertex and pixel shaders to a single unit rather than keep them seperate.
Bonus link-
<A HREF="http://www.hardwareanalysis.com/content/article/1703/" target="_new">Hardware Analysis's take on the Geforce 6800</A> after talking with Mark Rein of Epic and NV.
____________________________
<b>RESIDENT FORUM WARRIOR
<font color=purple>I just neutered the cat.
Now he's a liberal.</font color=purple></b>
That is a very good article and very informative.. I'd recommend any of you to read it.
If I'm not mistaken, shader model 3.0 combines both vertex and pixel shaders to a single unit rather than keep them seperate.
Bonus link-
<A HREF="http://www.hardwareanalysis.com/content/article/1703/" target="_new">Hardware Analysis's take on the Geforce 6800</A> after talking with Mark Rein of Epic and NV.
____________________________
<b>RESIDENT FORUM WARRIOR
<font color=purple>I just neutered the cat.
Now he's a liberal.</font color=purple></b>