This is a repost of analysis I made in another thread that I thought was good, concise information that most might be interested in reading about Pixel Shader 3.0 and Vertex Shader 3.0.
A bit of this is speculation, but all signs point to the general ideas being accurate.
Unless ATI somehow has SM3.0 support but that is highly doubtful or they likely would have already made that known after the NV40 launch.
I feel the forum needed something like this posted as everyone is so "uncertain" about Shader Model 3.0 and what it does/will do/benefits. I am trying to bring some certain conclusions to be made from available information.
Without further ado..
Questions/Comments?
I could have something wrong, as I am but one man. But these are my predictions/analysis after reading multiple sources about the technology.
____________________________
<b>RESIDENT FORUM WARRIOR
<font color=purple>I just neutered the cat.
Now he's a liberal.</font color=purple></b>
A bit of this is speculation, but all signs point to the general ideas being accurate.
Unless ATI somehow has SM3.0 support but that is highly doubtful or they likely would have already made that known after the NV40 launch.
I feel the forum needed something like this posted as everyone is so "uncertain" about Shader Model 3.0 and what it does/will do/benefits. I am trying to bring some certain conclusions to be made from available information.
Without further ado..
<b>1. PS3.0 offers great efficiency and will offer much higher performance than PS2.0
2. Effects will be easier to implement, and those same effects less stressing on the hardware through PS3.0
3. PS3.0 offers full precision (32bit floating point), while 2.0 does not (24bit). Anyone who has studied Nvidia's new pixel shaders will know that it has PLENTY of power to use this as well.
4. VS (vertex shader) 3.0 will bring exponentially greater image quality over VS2.0 and where we'll see the biggest IQ improvements. This feature finally brings us displacement mapping that DX9 originally promised.</b>
Simply put, Shader Model 3.0 is a very big deal and will remain the standard until 2006 when Longhorn and DX10 is released.
I should also note, that as I've stated in the past, Nvidia moving to 32FP with the NV30 was a wise move.
Now, the move to PS3.0 was much easier from an engineering standpoint and their 2 years of experience working with 32FP hardware will likely give them huge performance gains over the ATI PS/VS3.0 hardware whenever that gets here.
As my list of games shows, I expect a quick death to partial precision 24FP and PS2.0.
While VS3.0 will bring us huge IQ improvements.
Questions/Comments?
I could have something wrong, as I am but one man. But these are my predictions/analysis after reading multiple sources about the technology.
____________________________
<b>RESIDENT FORUM WARRIOR
<font color=purple>I just neutered the cat.
Now he's a liberal.</font color=purple></b>