Help!!! Need Checksums for Rampage PCB

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I'm looking for the checksums for a Rampage PCB. Can someone point me
in the right direction?

Thanks,
Don
NJ
 
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Thanks Mark. I'll be checking my roms out tonight with the info you
gave me.

Don
NJ
 
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Don NJ <piiifast@optonline.net> wrote:
: I'm looking for the checksums for a Rampage PCB. Can someone point me
: in the right direction?
:
: Thanks,
: Don
: NJ

How about the mame source code? It's the only thing mame is useful for.

ROM_START( rampage )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
ROM_LOAD( "pro0rev3.3b", 0x00000, 0x08000, CRC(2f7ca03c) SHA1(1e3a1f213fd67938adf14ea0d04dab687ea8f4ef) )
ROM_LOAD( "pro1rev3.5b", 0x08000, 0x08000, CRC(d89bd9a4) SHA1(3531464ffe49dfaf2755d9e2dc1aea23819b3a5d) )

ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* 128k for the Sounds Good board */
ROM_LOAD16_BYTE( "ramp_u7.snd", 0x00000, 0x8000, CRC(cffd7fa5) SHA1(7c5cecce1d428f847fea37d53eb09c6f62055c6f) ) /* these are Revision 2 sound ROMs */
ROM_LOAD16_BYTE( "ramp_u17.snd", 0x00001, 0x8000, CRC(e92c596b) SHA1(4e2d87398f2e7b637cbad6cb16d832dfa8f8288c) )
ROM_LOAD16_BYTE( "ramp_u8.snd", 0x10000, 0x8000, CRC(11f787e4) SHA1(1fa195bf9169608099d17be5801738a4e17bec3d) )
ROM_LOAD16_BYTE( "ramp_u18.snd", 0x10001, 0x8000, CRC(6b8bf5e1) SHA1(aa8c0260dcd19a795bfc23197cd87348a685d20b) )

ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "bg-0", 0x00000, 0x04000, CRC(c0d8b7a5) SHA1(692219388a3124fb48db7e35c4127b0fe066a289) )
ROM_LOAD( "bg-1", 0x04000, 0x04000, CRC(2f6e3aa1) SHA1(ae86ce90bb6bf660e38c0f91e7ce90d44be82d60) )

ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "fg-0", 0x00000, 0x10000, CRC(0974be5d) SHA1(be347faaa345383dc6e5c2b3789c372d6bd25905) )
ROM_LOAD( "fg-1", 0x10000, 0x10000, CRC(8728532b) SHA1(327df92db7e3506b827d497859980cd2de51f45d) )
ROM_LOAD( "fg-2", 0x20000, 0x10000, CRC(9489f714) SHA1(df17a45cdc6a9310856d64f89954be79bbeac12e) )
ROM_LOAD( "fg-3", 0x30000, 0x10000, CRC(81e1de40) SHA1(7e7818792845ec3687b3202eeade60a298ef513e) )
ROM_END


ROM_START( rampage2 )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for code */
ROM_LOAD( "pro0rev2.3b", 0x0000, 0x8000, CRC(3f1d0293) SHA1(d68f04b9b3fc377b9e57b823db4e7f9cfedbcf99) )
ROM_LOAD( "pro1rev2.5b", 0x8000, 0x8000, CRC(58523d75) SHA1(5cd512864568ec7793bda0164f21e7d72a7ea817) )

ROM_REGION( 0x20000, REGION_CPU2, 0 ) /* 128k for the Sounds Good board */
ROM_LOAD16_BYTE( "ramp_u7.snd", 0x00000, 0x8000, CRC(cffd7fa5) SHA1(7c5cecce1d428f847fea37d53eb09c6f62055c6f) ) /* these are Revision 2 sound ROMs */
ROM_LOAD16_BYTE( "ramp_u17.snd", 0x00001, 0x8000, CRC(e92c596b) SHA1(4e2d87398f2e7b637cbad6cb16d832dfa8f8288c) )
ROM_LOAD16_BYTE( "ramp_u8.snd", 0x10000, 0x8000, CRC(11f787e4) SHA1(1fa195bf9169608099d17be5801738a4e17bec3d) )
ROM_LOAD16_BYTE( "ramp_u18.snd", 0x10001, 0x8000, CRC(6b8bf5e1) SHA1(aa8c0260dcd19a795bfc23197cd87348a685d20b) )

ROM_REGION( 0x08000, REGION_GFX1, ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "bg-0", 0x00000, 0x04000, CRC(c0d8b7a5) SHA1(692219388a3124fb48db7e35c4127b0fe066a289) )
ROM_LOAD( "bg-1", 0x04000, 0x04000, CRC(2f6e3aa1) SHA1(ae86ce90bb6bf660e38c0f91e7ce90d44be82d60) )

ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "fg-0", 0x00000, 0x10000, CRC(0974be5d) SHA1(be347faaa345383dc6e5c2b3789c372d6bd25905) )
ROM_LOAD( "fg-1", 0x10000, 0x10000, CRC(8728532b) SHA1(327df92db7e3506b827d497859980cd2de51f45d) )
ROM_LOAD( "fg-2", 0x20000, 0x10000, CRC(9489f714) SHA1(df17a45cdc6a9310856d64f89954be79bbeac12e) )
ROM_LOAD( "fg-3", 0x30000, 0x10000, CRC(81e1de40) SHA1(7e7818792845ec3687b3202eeade60a298ef513e) )
ROM_END


--
Mark Spaeth mspaeth@mtl.mit.edu
50 Vassar St., #38.265 mspaeth@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://rgvac.978.org/~mspaeth
 
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Archived from groups: rec.games.video.arcade.collecting (More info?)

Hey Mark, I checked every eprom on my Rampage main pcb and not one
checksum matched up with the info you provided above. I'm using an old
SA-10 to read the chips and all of them where able to self detect.
My problem is and I'm probably on the wrong path but the game plays
with verticle lines. Some seem to follow the sprites on the screen.
You can see all the graphics as clear as rainy day though. Any ideas?

Don
NJ