Our cards are 2d/3d...and those wildcats are 3d -> well atleast thats what they say in ads and articles. So I am not sure doom3 will have anything better to show on those. But yes, if you were dreamworks/pixar, and you were rendering Donkey/Nemo -> wildcats, quadros etc will have more impact than others.
Someone interested should read <A HREF="http://www.nvidia.com/object/quadro_geforce.html" target="_new"> this</A> and let others know what exactly are the differences.
<i> <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> </i>
So, I just read that doom3 requires a 512mb graphic card. Great!
Doom3 does *NOT* <i>require</i> 512 megs on a graphics card... but it can take advantage of 512 megs on a graphic card, possibly for increased texture detail, but more likely just to minimize texture swapping. The game has alot of textures.
But you should be able to play D3 on a 64mb card with reduced texture detail. You're better off with a 64-meg Ti4200 than you would be with a 512meg 5200.
I am hoping for a toms hardware rep to read this and get a review out there. I have played counterstike on a oxygen video card. It ran great! I did some research and the 3dlabs cards only support up to direct x 8. So, all the added features from x9 would be disabled.
I would still like to see what the frame rate of a wildcat card is compared to a 9800, 9800xt, 5950u, and the newer 6800, x800
<---- Just a thought ----><P ID="edit"><FONT SIZE=-1><EM>Edited by bigjockguy on 07/28/04 04:25 PM.</EM></FONT></P>
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