Archived from groups: rec.games.video.arcade.collecting (
More info?)
I would take one.
I prefer Option #1
thanks
David Haynes
dlh@bombjack.org
www.bombjack.org
On Fri, 13 May 2005 17:43:44 GMT, Jesso <jesso@verizonnospam.net> wrote:
>Option #1 would be perfect.
>
>Jess
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> Widel" <pacman@mailblocks.com> wrote in news:dnKge.75928$WI3.23057
>@attbi_s71:
>
>>
>> <rcecil@chartercom.com> wrote in message
>> news:1115906158.254126.273450@o13g2000cwo.googlegroups.com...
>>> Put me down for one Dave. Would you be able to get Pac & Ms Pac on
>>> there??
>>
>>
>> I looked into it a long time ago. Iirc the only problems w/ adding
>the
>> earlier games was some text colors aren't physically possible. I.e.
>the
>> "ready" would be the wrong color. Stuff like the tunnel slow downs
>will
>> have to be rewritten which is a little more awkward on ms pac since
>there's
>> more screens but not impossible.
>>
>> There are 3 ways to do this.
>>
>> 1. I use the universal HS board. That would allow a top 10 list
>only,
>> maybe a fast/slow option. Probably something like the Make Trax kit
>where
>> you hold both buttons and up to go fast or down for slow. ~$35
>>
>> 2. I use a board that can bank program roms like the original pacman
>HSS I
>> did. It does everything 1 does plus I can hack a couple of other
>games to
>> run, pacman etc. They would use the Jr graphics chips so the text
>would be
>> the jr 3d and the characters would be Jr. I'd probably have to cut
>the
>> intermissions, and the attract mode would look terrible, but it
>should play
>> and sound like the original. ~$65
>>
>> 3. I use 2. and add graphics banking, It basically turns into a
>multipac.
>> Pac, and Ms pac could probably be played with occasional color
>issues, and
>> possibly there might be some slight differences in the ghost AI,
>depending
>> on if I can get the "slides" coded right. And now that I think
>about it
>> Alien armada would run with very minor changes. ~$130
>>
>> Options 2 & 3 would require more than just a couple of people
>interested
>> obviously, but 1 is not a lot of work as I can reuse the code from
>the
>> pacman kit.
>>
>>
>> Dave
>>
>>
>>
>>
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