Sign in with
Sign up | Sign in
Your question

HL2 Video Stress Test

Last response: in Graphics & Displays
Share
a b U Graphics card
August 20, 2004 3:13:12 AM

Forgive me if this has been posted. But Firing Squad has a <A HREF="http://www.firingsquad.com/hardware/half-life2_vst/" target="_new">little review</A> with the new HL2 video stress test. They liken it more to a synthetic benchmark that shows off what the engine can do, and not a performance test of gameplay.

Anyway, X800 is doing to GF6800 in this test, just as the GF6800's did to X800 in Doom 3. But we will soon see once custom timedemos of the real game-play come out.

Also noted is the older ATI cards (9700 Pro, 9800 Pro, and 9800XT) are doing very well for this HL2 test. Hopefully that will be the case with actual gameplay.



ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt

More about : hl2 video stress test

August 20, 2004 4:50:35 AM

Is it me or is image 13 and 14 showing the 5950 MUCH better at image quality than the 9800XT?

Great performance on all cards, but I bet anything we won't be seeing X800XTs with 4X AA and 8X AF playing at 1024*768 at 120FPS. More like 60 I'd bet. Nothing's intensive from what I see, anyways. (were there any characters or monsters on screen at all?)

EDIT: Holy crap, did anybody notice the major difference between 128 and 256MB PROs? If there is no clock speed difference, then holy crap, this game seems as taxing as Doom III on the video RAM! And the XT's little 10% higher clock speeds are really making it kick the 9800PROs' arses by much more than 10%. Is that even normal?!
Oh and the 6800 Non-Ultra's performance, honestly sucks. It's slightly better than the 9800XT. That's just not that good IMO.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 08/20/04 00:54 AM.</EM></FONT></P>
August 20, 2004 5:02:43 AM

Let us all post our Source Benchies, now that we can.

I got around 50 FPS....6xAA(max), 16x AF(max in game and forced), ALL reflections on, All high values, Vsync on, All max.

SYS: p4 3.2, 2gb ram, X800XT, 1280*1024, cat 4.8 with OGL of 4.9

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
Related resources
August 20, 2004 5:11:37 AM

Ughhh, I don't really own any of the new Valve games, can't really try that out.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 20, 2004 7:32:47 AM

I'm not going to play Doom 3, but I will play HL2. Was the 6800 GT a bad buy?

"Go forward until the last round is fired and the last drop of gas is expended...then go forward on foot!" -Patton
a b U Graphics card
August 20, 2004 12:43:51 PM

Quote:
Is it me or is image 13 and 14 showing the 5950 MUCH better at image quality than the 9800XT?

Must be either you or the DX8.1 codepath. :wink:

Quote:
Holy crap, did anybody notice the major difference between 128 and 256MB PROs?

Yeah, but only with 4XAA enabled. Otherwise they are equal. It's looking like No longer the 1-2 fps difference we saw only at high res in older games. I'll be keeping an eye on that in future reviews, since I own a 128MB one. Hopefully it is just in the stress video and not gameplay. Or maybe it was a beta fluke :eek: 




ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
a b U Graphics card
August 20, 2004 12:50:18 PM

I don't think a 6800GT could be called a bad buy at all. One of this generations the best buys right now. But if HL2 is your thing, and D3 meant nothing, then taking past advice from these here forums would have been to WAIT for HL2 and buy what proves to be the best. But even if a X800Pro is better in HL2, I still think the 6800GT is as good a buy for the same price. It will win out in more games than it loses, and I doubt either will struggle in the final HL2.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 21, 2004 4:04:42 AM

Ok. I bought the 6800 GT because it was for 400 bucks and it was in a store nearby. I would have ended up paying probably 430 if I would have gotten it later.

I just hope it does well in next-gen games.

"Go forward until the last round is fired and the last drop of gas is expended...then go forward on foot!" -Patton
August 21, 2004 4:13:57 AM

Quote:
Must be either you or the DX8.1 codepath.

Why would an older codepath give out a better image quality?!

Quote:
Yeah, but only with 4XAA enabled. Otherwise they are equal. It's looking like No longer the 1-2 fps difference we saw only at high res in older games. I'll be keeping an eye on that in future reviews, since I own a 128MB one. Hopefully it is just in the stress video and not gameplay. Or maybe it was a beta fluke

Yeah you're right, I kinda overreacted, but it still is a major performance difference for an extra 128MB that once proved useless. AA is no longer just dependant on efficient memory bandwidth usage and its technology along with color compression.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 08/21/04 00:16 AM.</EM></FONT></P>
a b U Graphics card
August 21, 2004 12:57:42 PM

Sorry, I was just having fun and poking a joke at the FX series, hence the :wink: . They were getting framerates too low to play at the DX9 codepath. Anyway, at DX8.1, they are getting good numbers and should play HL2 just fine.

Looking at the pics 13&14, it does seem in some ways the FX looks better, but which is correct? Anyway, look in the center of the screen at the pink rectangle down below. On the radeon it has clearly defined edges, on the FX it is just a blur, no definition to it's edges at all. In that aspect, the Radeons look much better than the FX.

Edit: and I don't think you were over-reacting. You brought up a good point. The 256MB version crushed the 128MB with AA/AF. I hope actual gameplay doesn't show the same. Now that Gateway cancelled my $400 X800XTpe order(offering a $350 Pro instead :mad:  ), I was just planning on keeping this 128MB 9800 Pro in use for a long time until next generation cards come out and/or this generation's supply>demand and prices fall.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt<P ID="edit"><FONT SIZE=-1><EM>Edited by Pauldh on 08/21/04 09:02 AM.</EM></FONT></P>
a b U Graphics card
August 21, 2004 1:08:52 PM

They also have <A HREF="http://www.firingsquad.com/hardware/counter_strike_sour..." target="_new">CS:Source benchies</A> up for the new cards, with 9800/FX benchies to come later. Looks like the only real advantage the ATI cards will have is at the rediculous resolution of 2048x1536.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 21, 2004 11:12:10 PM

Quote:
They also have CS:Source benchies up for the new cards, with 9800/FX benchies to come later. Looks like the only real advantage the ATI cards will have is at the rediculous resolution of 2048x1536.

Is it me or is the game at 1024*768 either CPU limited or FPS locked? Because they certainly can't all be running at equal performance.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 21, 2004 11:18:07 PM

Quote:
They were getting framerates too low to play at the DX9 codepath.

Oh yeah I know, hence why I was wondering how the heck did the DX8.1 codepath give it sharper image quality.
Quote:
Looking at the pics 13&14, it does seem in some ways the FX looks better, but which is correct?

I was mostly looking at texture sharpness, and if you look at the area below that pink rectangle, that's where the sharpness is most noticeable. Maybe the AF was working better on the FX, seeing as it's not as evaluative of angle as the R300s are?

Quote:
On the radeon it has clearly defined edges, on the FX it is just a blur, no definition to it's edges at all.

You're right. It almost looks crunched from all sides too! The 9800XT shows it as a "real" rectangle.

Quote:
and I don't think you were over-reacting. You brought up a good point.

Actually it was because I forget the non-IQ enhanced results and for a second mistook the 256MB clear wins as layed out on all the tests including normal. So I kinda overreacted about it. I had to look again to remember that the normal quality tests were not the same as the IQ enhancement ones.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 22, 2004 5:11:06 AM

I've really become so lazy as to hope someone will make clickies out of URLs! :lol: 

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 22, 2004 5:17:09 AM

Seems like they're all roughly equal in most benchmarks, except the X800s start flexing their muscles at high resolutions, and with IQ enhancements.
I was surprised to see the NV40s doing so well though in certain benchies, and in rare cases the 6800 Ultra even beat the X800XT.

Truly a powerful new generation from nVidia and ATi, and it's good that nVidia is competing so well with what seems to be no cheating so far in the new games. That's commendable.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 08/22/04 01:17 AM.</EM></FONT></P>
a b U Graphics card
August 24, 2004 10:37:33 PM

Firing Squad has more to add today. Seems they figured out how to force DX8, DX8.1, DX9 paths. But even still, DX9 doesn't work with the FX cards. The midrange FX's default to DX8 like the GF4Ti's. The High end FX's default to DX8.1 That means the old Radeon 8500's default to a higher shader level than the FX5700's!

I'd like to have seen 1600x1200 tests. At 1280x1024 4XAA/8XAF, the R9800XT equals the 6800GT in DX8.1 mode, and isn't too far behind in DX9. Yet at lower resolutions, the 6800GT blows it away. I wonder if the gap would shrink even more at 1600x1200? Could the 9800XT pass the 6800GT? I'd never have expected that at higher resolutions the GT's lead would diminish over the last gen ATI card. I guess AA&AF at the same time are still slowing down the 6800's like was shown in FarCry benchies.

<A HREF="http://www.firingsquad.com/hardware/half_life_2_fx/defa..." target="_new">http://www.firingsquad.com/hardware/half_life_2_fx/defa...;/A>

<A HREF="http://www.firingsquad.com/hardware/half_life_2_fx/page..." target="_new">http://www.firingsquad.com/hardware/half_life_2_fx/page...;/A>


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt<P ID="edit"><FONT SIZE=-1><EM>Edited by Pauldh on 08/24/04 06:39 PM.</EM></FONT></P>
August 24, 2004 10:52:19 PM

those are good links.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
a b U Graphics card
August 24, 2004 11:03:25 PM

Yeah, I still have a few of the screenshots to look over. I still can't get over the HUGE performance hit the GF6800GT takes going from 1024x768 to 1280x1024 with AA& AF on. It's FPS are cut in half! Seems odd. I know if I owned one of the newer cards. I'd want to be playing at 1280x1024 4X/8X or maybe even 1600x1200. 8x6 and 10x4 on a $400 card is a joke.

I expected to see them give more CS:Source benchies for the old cards. Maybe soon.



ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 25, 2004 1:17:16 AM

Is it just me or do the walls look BETTER in the dx8.1 path (on the 9800)?

Me: are you saying I can't provide?
Me: cause I know I can provide.
Me: oh and I can provide money too;)
Rachel:) : why do we need money when we can just stay in our room and have sex all day?
a b U Graphics card
August 25, 2004 3:25:01 AM

There seems to be more contrast with the DX8.1 path, or as they said deeper grooves. But I've been jumping back and forth between image 48 and 57, and I think that the DX 9 path looks better in that the edges of each rock are more defined. Especially on the lower part of the wall. Like the edges have been sharpened, compared to DX8.1 just showing a dark area on the edges, but not looking sharp. Make sense?

<A HREF="http://www.firingsquad.com/media/hirez.asp?file=/hardwa..." target="_new">http://www.firingsquad.com/media/hirez.asp?file=/hardwa...;/A>

<A HREF="http://www.firingsquad.com/media/hirez.asp?file=/hardwa..." target="_new">http://www.firingsquad.com/media/hirez.asp?file=/hardwa...;/A>



ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 25, 2004 3:29:54 AM

48 shows more grooves. on the right top and left. more cuts in the wall. but 57 looks more realistic unless there was some dermite problem.

yeah....57...definitely id much better.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 25, 2004 4:09:03 AM

Very interesting article. Puts into question just how much of HL2 is DX9 really. Seems like not much.

What really surprised me though is the HDR. It seemed like it existed on DX8 cards!

Visually, except from the Radeon vs geForce brightness change, the game seems to use HDR on DX7 without a single change in quality. It makes me wonder just how hyped was this feature and how recent is it. Maybe those were crappy examples, but I thought HDR was all about powerful lighting effects against things that block light sources. Then again I still wonder if the expression High Dynamic Range really means special ligthing effects.
I liked some of the bump mapping used in HL2 as well, but again, looking at those wall shots, I can't help but remember modern games' graphics and feel like it's very much like them. That's where I was coming from when I said DOOM III currently holds better technological advancements visually. If you can feel CG quality playing HL2, I will retract my statement, gladly.

Personally though, I can't help but feel like there's something wrong between DX8 and 9 shots of wall textures. It just doesn't make sense one detailed sharp texture later is supposed to be a less detailed one but more "bumpy" (by a little). Ask yourself this, if you first played in DX9 and saw the wall example, then switched to DX8, would you feel like it's gotten worse or more detailed?

Overall this is one of the most interesting articles I've seen in a while, simply because for once, we're shown in depth examples of DirectX version differences! Finally DX8 shows itself as a serious evolution over DX7. And DX9 now reveals to us the truth, that it simply ISN'T being used as much as we thought lately, nor is it displaying anything amazing so far. We need a more serious programming to see that, and I feel if it's not now, it won't be for a while too. (yet DX9 was out 2 years ago!)

As for the geForce FX forced at DX8.1, it's as if we're told it never supported DX9. Doesn't anyone find that just a tad bit misleading? I also don't like the fact Valve FORCES DX9 card owners (the GF FX ones) to run the game at DX8.1, even if DX9 would slow it down, they still paid for a DX9 card. Kinda disappointing honestly. Even though I can see their intentions and they're not really wrong in nature.

BTW it seemed that the rippled pink rectangle in the well pictures we talked about days ago where I said the 9800XT seemed to have less IQ than the FX, was maybe a true effect. That crunched pink rectangle in the middle was actually supposed to look rippled from what was in fact water over it! :wink:

Bah I've talked too much. :tongue:

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 25, 2004 4:09:35 AM

Quote:
I still can't get over the HUGE performance hit the GF6800GT takes going from 1024x768 to 1280x1024 with AA& AF on. It's FPS are cut in half! Seems odd.

That's a bug, guaranteed.
The 6800s have nothing to do in DX9 with the FXs, so this shouldn't happen at all.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 08/25/04 00:10 AM.</EM></FONT></P>
August 25, 2004 6:17:59 AM

3 more gameplays have been released. these were this years E3 demos. Must have seen them before, but these are high quality and pretty good. Now i wonder why Doom 3 missed out on gameplay points !

<A HREF="http://www.filerush.com/torrents/03_HL2-Tenements.exe.t..." target="_new">Half-Life 2 Tenements (99 MB) TORRENT</A>

<A HREF="http://www.filerush.com/torrents/05_HL2-Ravenholm.exe.t..." target="_new">Half-Life 2 Ravenholm (205.7MB) TORRENT</A>

<A HREF="http://us.rd.yahoo.com/games/buzz/content/p/halflife_2/...*http%3A//us.games2.yimg.com/download.games.yahoo.com/games/buzz/content/p/0/39190/yahoo_hl2-trainstation.exe" target="_new">another here</A>

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b><P ID="edit"><FONT SIZE=-1><EM>Edited by priyajeet on 08/25/04 02:46 AM.</EM></FONT></P>
a b U Graphics card
August 25, 2004 12:07:23 PM

Remember once FarCry was studied well, we found out that it uses DX9 for less than we had originally thought too.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 25, 2004 3:58:16 PM

<A HREF="http://articles.thewavelength.net/324/" target="_new">This</A> is a HL2 FAQ, an year old, so maybe some of you have already read.

(old)new things I came to know:

"Everything looks DX9 across the board. DX9 cards will have more goodies in-game."

Distributed computing is harder than Hyper-Threading, but achieves overall better results. While Hyper-Threading produces a 30% gain in speed, Distributed computing can increase the speed upto 8X. We're looking into <b>64-bit as well.</b>" (Xeen will luv this)

"Yes, there will be Dynamic shadows, with a different approach than Doom 3."

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
a b U Graphics card
August 25, 2004 6:46:46 PM

Ravenholm looks like fun. Ah, the flames.

Those Bing Videos look amazing don't they.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt<P ID="edit"><FONT SIZE=-1><EM>Edited by Pauldh on 08/25/04 02:47 PM.</EM></FONT></P>
August 26, 2004 7:29:34 AM

This is a shift from graphic cards. Have posted this in the audio section, but this board is more popular so posting here too. ALso tests involves FPS calculations etc, so graphics are affected too.

<A HREF="http://techreport.com/etc/2004q3/cssource-audio/index.x..." target="_new">This page</A> does audio benchamrking for SOURCE engine.

"Unlike the DOOM 3 engine, which currently processes positional audio on the CPU, the Source engine appears to take advantage of hardware 3D audio acceleration. In theory, leveraging sound card resources to crunch positional audio calculations should free up CPU resources and improve overall performance, but is there really much of a performance difference between audio implementations? We've rounded up nine different sound cards to find out."

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
a b U Graphics card
August 26, 2004 11:56:04 AM

Go Creative!


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 26, 2004 3:09:18 PM

<A HREF="http://www.anandtech.com/video/showdoc.aspx?i=2182" target="_new">Anandtech</A> are out with their SOURCE test, where THG on this ? THG's doom 3 review sucked apart from the "quotes."

Well in any case the 2nd parah in the intro page says

"......remarks made by Valve's Gabe Newell about the ability of Valve's programmers to come up with code that ran as fast on NVIDIA's hardware as it did on ATI's (and putting the blame for this square on NVIDIA's shoulders)....."

Now does this mean Valve is determined to make the game run equally fast on Nvidia as ATI. If they do (seen in the source beta test of Anadtech with all the 3 NV top dogs occupying positions 2,3,4 right after the X800XT PE in the AA/AF section) where ids determination of the similar kind !

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 26, 2004 7:45:21 PM

I dont remember but someone had told me that Blizzards online gameplay is pretty pirate proof. Not full proof, but its very good.

Steam has just started their approach
<A HREF="http://www.steampowered.com/forums/showthread.php?s=&th..." target="_new">http://www.steampowered.com/forums/showthread.php?s=&th...;/A>

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 26, 2004 7:57:54 PM

this is funny

quote:
----------------------------------------------------------
Originally posted by Paulianer
Yes, let's hope they don't start it like Blizzard, where some accounts where disabled without any reason. I hope they are man enough to realize that it was a mistake in my case and that they reactivate it.
-----------------------------------------------------------

REPLY BY VALVE

Hmm, let's see:

7 attempts to use stolen or fake cd-keys
11 attempts to use an invalid credit-card number to purchase CZ

All from the Steam account w/ the same name as the email address you used to sign up on the forums with. All from the computer you are using to post on the forums with.

Can you point out the mistake we made?

<A HREF="http://www.steampowered.com/forums/showthread.php?s=a3b..." target="_new">http://www.steampowered.com/forums/showthread.php?s=a3b...;/A>

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
a b U Graphics card
August 26, 2004 9:12:48 PM

And he has the nerve to post many complaints. LOL, nice.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 26, 2004 9:32:22 PM

<A HREF="http://www.steampowered.com/marketing/hl2_preload/engli..." target="_new">Aprils fool in august !</A>

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 27, 2004 2:35:55 AM

not aprils fools anymore

HL2 pre load has started finally...hopefully game shouldnt be far away.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
a b U Graphics card
August 27, 2004 11:16:45 AM

Still doesn't work for me.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 27, 2004 3:20:47 PM

hope u have steam.

once u start steam, there gonna be a popup. with that html screen. just click and u get started.

But i wonder, will it pre load on computer who havent bought it yet ? Most likely it will.

In anycase mine got pre-loaded 100%, i really dont know what it does mean ? is the game finished or still more to go before they release. I am hearing a lot of rumors for a sept 1st release.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 27, 2004 3:47:25 PM

The game is finished. What you preloaded is the finished product minus a few files that allow the program to run. When halflife2 is official released, if you have bought the game through the steam service it will download the files needed to play the game. If you don't plan on buying the game through steam then the preload is useless.

Watch out for the <b><font color=red>bloody</font color=red></b> Fanboys!

AMD64 2800+ :: MSI Neo-Fis2r :: 512mb Kingmax ddr400 :: Sapphire 9800pro 128mb :: 10K WD Raptor

Addicted, finally.
August 27, 2004 4:02:48 PM

actually the game is not finished.
the download was only ~500 MB. that cant be the game.

what i have heard only stuff that aint gonna change like levels,maps,textures,sounds are downloaded.

the SOURCE engine is still missing. they are still debigging it. like i myself have submitted 2-3 bugs in the last 3 days.

by the way ATI has got a few new shots of CS Source, not the de dust levels that we are allowed to play
<A HREF="http://www.ati.com/buy/promotions/cssource/index.html" target="_new">http://www.ati.com/buy/promotions/cssource/index.html&l...;/A>

And the original Half life 1 is also being wrapped in SOURCE. <A HREF="http://www.planethalflife.com/screenshot.asp?src=/image..." target="_new">Heres</A> an official screenshot.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b><P ID="edit"><FONT SIZE=-1><EM>Edited by priyajeet on 08/27/04 11:05 AM.</EM></FONT></P>
August 27, 2004 4:17:22 PM

You know what i think may be happening here, is the same thing that happened in Far Cry with the GeForce6 cards. Since Nvidia's FX cards were "flawed" valve had to run special code paths or revert to DX8 to get acceptable FPS, same thing in Far Cry, the Radeon's completely domminated in every respect. Now, after the 6800's had actual drivers instead of bet crap and the Far Cry was patched (1.1 is the only one that worked right, lol) all cards saw an increas in performance, especially the GF6 cards because the game was running them on the FX code path before the patch. It seems that something similar has happened with the GF6 cards in HL2, i would expect the X800's to be faster, but not like some of the benchies are showing, first of the X800's really do perform the same as the GF6's in D3, the only reason the X800 Pro gets left in thedust is becase it only has 12 pipelines!!! If it had all 16 like the GT, it would be pretty close in performance, yet in HL2 source, the X800 Pro is leading the Ultra and GT by several FPS!!! Something here is wrong, Nvidia proved in 2 runing games that the GF6 acitecture is not screwed up like the FX and that it is just as fast as the x800's, so why now does it fall so far behind?? I think we shouldn't take the benchies seriously until the real game is out, in their article they even said that it is not really a representation of the game, more like 3D Mark 2003. And the fact that the game is still buggy and possibly running the GF6's on FX code paths. It just doesn't add up, unless the game was specifically designed to run on the R400 acitecture, which would be stupid becase they would loose half of the entire game population that have Nvidia cards.

P4 2.6c@3, OCZ DDR533
Abit IC7-Max3, BFG 6800 GT@391/1060
Baracuda 7200.7 120 GB SATA
Lian-Li PC-65 Case, SyncMaster 700nf
3DMark2003 Score - 11700
August 27, 2004 4:26:58 PM

we cannot speculate anything yet. Those stress test will be pretty much the same as the final game. Reason of giving out earlier is for people to realize of what they can expect with their cards.

Apart from that, Anandtech shows a healthy competioin with the top3 Nvidia cards and the top 3 ATI cards. Valve may not be so biased after all, though they did blame Nvidia for creating shitty stuff in their 1st ever HL2 test where 9800 fu**ks the Nvidia counterparts. Also after that Valve had commneted on making the game faster on Nvidia. They still have forced FX users not to use DX9, but who knows the reason (perf might drop) but that can be overridden in the game.


<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
August 28, 2004 6:27:51 AM

Dude PLEASE, PLEASE use more spacing in your "only" paragraph. Divide the whole thing when you write too much. That was bad on the eyes. :eek: 

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red>
August 28, 2004 6:35:07 AM

Quote:
where ids determination of the similar kind !

iD programmed with what was best out there. I still do think the NV40 is superior in technology over the X800, and iD's powerful programmers including Carmack probably did their very best in shadow occlusion/clipping. Unfortunately for ATi, the Ultra Shadow II technology is simply way too powerful a feature right now. I really wouldn't think iD's at fault here. Hell, Valve didn't really make sure nVidia or ATi had any advantage nor one ran better than the other. They said it before, Gabe hated writing specific codepaths to a product line (ex: NV30) and thus probably adopted a more general codepath.

With that, both products can perform very well. Really, the only reason the FXs sucked in HL2 was because they had a problematic architecture in terms of decoding and executing. Give them proper execution of DX9 code, and they would likely run as fast as the R3xx serie. Hence why I think here Valve only programmed generally (and made sure they did it as compatible and efficient for both architectures as possible) and the result was a game that modern graphics cards from both manufacturers will run perfectly well and fairly equally.

--
<A HREF="http://www.lochel.com/THGC/album.php" target="_new"><font color=red><b>The THGC Photo Album revision Eden, faster updated than ever before!</A></b></font color=red><P ID="edit"><FONT SIZE=-1><EM>Edited by Eden on 08/28/04 07:37 PM.</EM></FONT></P>
a b U Graphics card
August 30, 2004 2:14:51 PM

FiringSquad now has their 5th HL2/SOurce article in recent days. I am totally impressed by how thorough they are with this. Lots more screenshots as well as HL2 & CS:Source benchies. Anyway, have a look-see <A HREF="http://www.firingsquad.com/hardware/geforce_fx_half-lif..." target="_new">HERE</A>.

Valve has helped them in forcing the FX cards to run in DX9. And according to the screenshots of the rock walls, it definatelty worked.

So for all who didn't believe Valve's comments on abysmal FX performance in DX9 as reason for running them in DX8/8.1, read it and weep. The talks that Valve has poured more into optimizing for ATI cards is rediculous, as they have made it clear that extra time has been spent on the FX cards compared to ones that can run the standard DX9 codepath.


Note, the FX performance is cut in half going from DX8.1 to DX9. FX owners/fans should be extremely thankful for Valves extra time spent coding for, and in the end DX8 default settings as otherwise your gameplay would suck.

EDIT: Sorry just had to add fuel to the fire of recent FX5700U>R9600XT claims popping up. Note the R9600XT has 2-3 times the performance of the FX5700U in DX9, in both HL2 VST and CS:Source.

Can't ya just imagine NV's PR team brainstorming on official responses as we speak? Think they might switch talks to the 6800 and downplay the FX's? :wink:


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt<P ID="edit"><FONT SIZE=-1><EM>Edited by pauldh on 08/30/04 10:23 AM.</EM></FONT></P>
a b U Graphics card
August 30, 2004 2:32:31 PM

One more thought to add. It seems that any review of HL2 once it's released, that includes last generation cards, MUST show performance in both DX8 and DX9 paths, or it will be a worthless review. Just running a handful of cards at default settings is missing the whole picture of what is going on. This will not be necessary for the X800/6800 battle (with a R9800XT for thrown in for reference). But put an GF FX in the review, prepare to spend alot more time running benchies and explaining screenies.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 30, 2004 6:04:45 PM

look at <A HREF="http://www.thankyouvalve.com/" target="_new">this</A>

let some geforce fx guys post there.

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b><P ID="edit"><FONT SIZE=-1><EM>Edited by priyajeet on 08/30/04 01:05 PM.</EM></FONT></P>
a b U Graphics card
August 31, 2004 2:52:02 AM

They should. Imagine if their cards defaulted to DX9, and FX5950 owners were seeing 1/2 the framerates of Radeon 9600XT owners.

But, I'll hold my thanks off until the game is actually on the shelves.


ABIT IS7, P4 2.6C, 1GB Corsair XMS 4000 Pro Series, Radeon 9800 Pro, Santa Cruz, TruePower 430watt
August 31, 2004 3:34:04 AM

A few goodies seen <A HREF="http://www.halflife2.net/forums/showthread.php?t=35325" target="_new">here</A>

<i> :evil:  <font color=blue>Futile is resistance,</font color=blue><font color=red> assimilate you we will.</font color=red> :evil:  </i>
<b>Hard work has a future payoff. Laziness pays off now.</b>
!