Afternoon folks
I'm running farcry for the most part perfectly with everything set to High / Very High with low AA and Trilinear filtering with 2x Aniso. There is almost no frame rate lag. However, in certain areas of the game, the frame rate just drops to <1fps and sufferes HUGE response lag, and stays there while looking at the offending area.
This is really bizzare as the card should handle it no problems really, or at least only suffer from a hiccup. It manages large out door areas with dense foleage and views of the sea with dozens of monsters / people running around no problem, i.e. the battle scene with the trigens and guards outside the archive runs perfectly.
The following areas really seem to cripple the card:
Training - Looking at the first big merc base with the guy at the shooting range through binoculars.
Treehouse - Looking at the supervision building just outside after the cat walk. Particularly the front and from the merc camp behind looking through the bushes near the gate.
Boat - Looking at any of the three Jamming Towers.
Boat - Looking at the big jungle base at the third jamming tower.
Now, these problems occur only when looking at the actual area, if i look up slightly, or do a 360 turn, the rest of the enviroment is fine. It's just the areas mentiond that absoloutley crawl and pressing keys or moving the mouse takes about 5-6 seconds to do anything.
After playing around with the settings, i managed to get a dramatic improvement with most things (except the tree house) at Very High, with the exception of shadows at Medium. But still suffer from the continuous FPS drop when zooming into some scenes. 2x binocs and 3x,6x sniper cause all kinds of slow down.
The treehouse problem with the central building is a major issue that seems to be affected by lighting. Looking inside the boxes causes this massive lag issue for a few seconds, and if i move away and back again it happens repeatedly. Turn lighting down and the issue is resolved.
So it comes down to some really bizzare shadow and lighting issues in most cases.
This only seems to happen with High and Very High textures. And it's really frustrating because I can REALLY see the difference between Medium and High (I don't care about very high, but as a note it makes things even worse).
My system is:
XP Barton 2500+ (overclocked by 120mhz, so it should be 2600/2700)
1 Gig PC3200 Ram at 333fsb.
Saphire Radeon 9800 Pro 128 OC'd to 400/366
550 Watt PSU
Running DirectX 9.0c, Omega Drivers based on Catalyst 4.7, and Farcry 1.1.
Just switched from GF4600, unistalled drivers out etc. Although I hear there can be issues with residue drivers.
Could this problem be caused by only having 128 memory on the card? It just doesn't strike me as a purely graphics memory problem, nothing should cripple a 9800 pro that badly. I could understand a drop to 10 or so fps, but less than 1, with all the bars + the scanner display flashing full to empty, and the AI stopping responding... is really weird.
Any advice guys?
Cheers
Cata
I'm running farcry for the most part perfectly with everything set to High / Very High with low AA and Trilinear filtering with 2x Aniso. There is almost no frame rate lag. However, in certain areas of the game, the frame rate just drops to <1fps and sufferes HUGE response lag, and stays there while looking at the offending area.
This is really bizzare as the card should handle it no problems really, or at least only suffer from a hiccup. It manages large out door areas with dense foleage and views of the sea with dozens of monsters / people running around no problem, i.e. the battle scene with the trigens and guards outside the archive runs perfectly.
The following areas really seem to cripple the card:
Training - Looking at the first big merc base with the guy at the shooting range through binoculars.
Treehouse - Looking at the supervision building just outside after the cat walk. Particularly the front and from the merc camp behind looking through the bushes near the gate.
Boat - Looking at any of the three Jamming Towers.
Boat - Looking at the big jungle base at the third jamming tower.
Now, these problems occur only when looking at the actual area, if i look up slightly, or do a 360 turn, the rest of the enviroment is fine. It's just the areas mentiond that absoloutley crawl and pressing keys or moving the mouse takes about 5-6 seconds to do anything.
After playing around with the settings, i managed to get a dramatic improvement with most things (except the tree house) at Very High, with the exception of shadows at Medium. But still suffer from the continuous FPS drop when zooming into some scenes. 2x binocs and 3x,6x sniper cause all kinds of slow down.
The treehouse problem with the central building is a major issue that seems to be affected by lighting. Looking inside the boxes causes this massive lag issue for a few seconds, and if i move away and back again it happens repeatedly. Turn lighting down and the issue is resolved.
So it comes down to some really bizzare shadow and lighting issues in most cases.
This only seems to happen with High and Very High textures. And it's really frustrating because I can REALLY see the difference between Medium and High (I don't care about very high, but as a note it makes things even worse).
My system is:
XP Barton 2500+ (overclocked by 120mhz, so it should be 2600/2700)
1 Gig PC3200 Ram at 333fsb.
Saphire Radeon 9800 Pro 128 OC'd to 400/366
550 Watt PSU
Running DirectX 9.0c, Omega Drivers based on Catalyst 4.7, and Farcry 1.1.
Just switched from GF4600, unistalled drivers out etc. Although I hear there can be issues with residue drivers.
Could this problem be caused by only having 128 memory on the card? It just doesn't strike me as a purely graphics memory problem, nothing should cripple a 9800 pro that badly. I could understand a drop to 10 or so fps, but less than 1, with all the bars + the scanner display flashing full to empty, and the AI stopping responding... is really weird.
Any advice guys?
Cheers
Cata