GTA San Andreas

rx7000

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I was reading up on San Andreas for ps2 (Picking it up today) and alot of the articles mentioned that it constantly has a playable frame rate but it can get pretty low on the playability scale sometimes.

Im not sure if its coming out for pc or not?? (Anyone Anyone). I know the last one did (Ive had no experience with it), but im assuming with a good rig it should run way better and look improved from the playstation version?

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Manhota

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look way better understatement, i had GTA:VC on PC i changed all the cars for life like real ones with realistic damege high polygon count e,t,c e,t,c.

sh1t me well heres a link go to downloads look around and look at the pics.

http://www.gta-central.com
more links at site check it out.

the PC version modded SMASHED the sh1t out of the PS2. i own a ps2 myself and i dont think much of it compared to my rig.

also back in the days of 1997 my first ever game i brought was GTA 1 only on PC at that time. GTA 3 was ruined a little by being PS2 only for 6months same with VC.

SONY friggin suk cheap shot idiots.

Ruin it for PC gamers.

Sorry for this uncontrolable anger at sony its just my Skins turning green ahhhhhhhhhhhhhh im the HULK.

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priyajeet

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Looks my strategy having effect on all -> making graphics forum the games forum too ! :wink: Though its much better this way, bcos gamers/no gamers we all have graphic crads.

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Spitfire_x86

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It will run in PS2 just like GTA3/GTA-VC. If the PC port as as good as GTA-VC port, then I think it won't require much more CPU/Graphics power to run in PC. If the port is as bad as GTA3, then I doubt that even the fastest rig won't be able to run it smoothly.


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addiarmadar

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My god PS2 is such a POS now and a great deal of new releases are choppy on that console. GTA SA will we SOO much better on PC, granted for those with a decent 128mb AGP card.

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pickxx

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I have been playing it on PS2 for a couple days now and sometimes it REALLY slows down...like a 5fps kinda thing and the graphics arn't steller.....but its not about graphics.

look at D3, it looks super awesome and yet its f*cking terrible gameplay. GTA:SA has decent graphics and great gameplay....where else can you go on a killing spree with a purple double ended dildo?!?

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rx7000

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I seen a segment on the news about it, it showed a bunch of black dudes in hoodies arguing and then start shovin, then some dude pulled out a pistol and started poppin caps wildly. Then they proceeded to debate about how games are just entertainment vs. ruining youth. My thoughts on that are if your a stupid parent to the point where your child cant / dosnt know the diffrence between entertainment and reallife, maybe you do deserve to have him paint his fingernails black and have him beat you with the double headed dildo.

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Spitfire_x86

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Not having cutting edge graphics has advantage, too. How many people have Radeon 9800 Pro or better card? Most people are stuck with GeForce4 MX/Radeon 9200 or GF4 Ti4200/Radeon 9600 class card.


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Spitfire_x86

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Nobody in right mind would imitate whatever they do/see in games/movies. If anybody tries to do that, then he obviously has problems and even if he didn't play the game, he was sure to get into trouble anytime.

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peteroy

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My geforce 3 ti200 plays GTA Vice City perfectly on 1024x768.

It an old graphic engine that works good with 2001 video cards.

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rx7000

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Bad news, I bought the game, played it for 4 hours, then sold it to my brother. IMO I think the game sucks. First of all its not the black / gangster theme, its actually pretty cool, its the fact that its designed towards 14 year olds. F*ck, N*gger is all you hear in every sentence, its like they purposley used it all the time to make it *cool*.

Second I dont know quite how to explain this part but the world seems extremley empty, it just seems like big empty streets, huge empty spaces, with cheezy looking people walking around. In vice city when you walked around all the little details helped make the environments feel alive. In San Andreas all you have are the people around, all the small touches that seem to make the world feel alive are gone. And on top of everything else the graphics are sub par of Vice City, and the game seems like its gettin 10 fps when theres more than a few people on the screen.

The default driving view is horrible, I dont know why they changed the view from the other ones but the view is alitte below from where it use to be, making driving akward on any kind of hill seeing whats in front of you, and to the left and right. The sounds are pretty bad (espically weapons )and when your not in a vehicle with music playing and you walk around the game, the utter lack of background noise is down right annoying. It just seems to quiet and empty.

The hand to hand fighting is awsome, I like the new system, I like alot of the new gimmickey stuff they have, clothes, gym, modify the cars. It just seems like wanted to make the game world so big they had to decrease the quality to fill the quanity. The voice acting is awsome and the radio stations have some pretty decent songs on them.

I think people are gonna think its either gonna suck or its awsome. Anyone else whose played it post your opinions, im curious to see what real people are saying, all the reviews on game sites are saying its the holy grail, I think its a plastic dixie cup.

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Vapor

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Im not sure if its coming out for pc or not??
Nov/Dec '05.

As for the PS2 not being good enough...true. As for good PCs being good enough by then, probable. Ports tend to be hastily done (GTA3, VC, Halo), but some are alright (Morrowind). What R* really shoulda done is design it for both from the ground up, just like all of EA's games, they run equally on both systems at launch, then the PC runs away (like it fuucking should be!).

SLi (maybe even on both sides) will be prevalent, as will R520 and NV50 (supposedly, I still don't see R480 or NV48(e) coming out at all later this year). Those cards will be undoubtedly PS2 ass-kickers, but the porters (and will likely run the game perfectly well with those) might rely too much on them, cutting off playability from lowly cards.

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splenda20

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Must be just a guess, seeing as no official date has be set, or even that there will be a PC version.
but some are alright (Morrowind).
Morrowind was a PC game first, then ported to the XBox, not the other way around.
What R* really shoulda done is design it for both from the ground up, just like all of EA's games, they run equally on both systems at launch, then the PC runs away
Not true at all, maybe some games are built at the same time for both systems, but many are just ported over and often the PC gets the raw end of the deal, ie: NFS:HP2, Bond:Nightfire, Madden. Only the MOH series is made specially for PC and obviously kicks the MOH console versions ass.
 

Vapor

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Must be just a guess, seeing as no official date has be set, or even that there will be a PC version.
R* promised just over 1 year...if my math does me right, that means Nov/Dec '05. They've also been great at meeting those types of deadlines, no reason to doubt them yet.

Morrowind was a PC game first, then ported to the XBox, not the other way around.
Didn't know this...thanks.

Not true at all, maybe some games are built at the same time for both systems, but many are just ported over and often the PC gets the raw end of the deal, ie: NFS:HP2, Bond:Nightfire, Madden. Only the MOH series is made specially for PC and obviously kicks the MOH console versions ass.
EA doesn't port unless there is a late release...they write it for equal performance on all platforms at launch. NFS:HP2 was done by a third party (after it was out for PS2, IIRC). Madden is much better looking/functioning on the PC, IMO. And as for the JB:N, I'd say the single players were about equal. I guess I shouldn't have said ALL of EA's, but at least all their sports games are built for XBOX, PS2, GameCube (maybe not this one...never even seen one in person, let alone use it or its games) and PC equality.

Third-party porting is a very different process (and therefore usually a different outcome) than designing and changing for different features/capabilities. Halo and GTAs have all been PORTED...EA games aren't technically ported (NFS:HP2 and JB:N [as well as other NFS, I think] were, but that is about it), but rather built for the different platforms. The reason why Halo was so crappy (performance wise) on PC wasn't that it was a graphically tough game by nature, but that it was ported crappily (what I'm trying to say is that it could have been better visually and performance wise).

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priyajeet

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they expect to get it out before fall 05 i think.

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Spitfire_x86

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GTA Vice City was a good port. I hope they don't mess up GTA San Andreas port like GTA3 port

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eden

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Both GTA 3 and VC ran pretty damn well on my Ti200 setup. The former though was too dark, I felt the overall graphics were way too blurry, even without that motion blur effect on. And I don't like a game in a city, where daylight feels like depressing rainy days. Clear blue skies like in Midtown Madness 1 go a long way making a fun and positive feel.

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Spitfire_x86

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I got 11-20 fps in GTA3 with Duron 1 GHz and Integrated GeForce2 MX (nForce IGP-128) @ 1024 x 768 x 16bit. Recently I've tried running GTA3 again with AXP 2400 and Radeon 9000 @ 1024 x 768 x 32bit. The game started at 30+ fps, but after 2-3 mins of playing, fps was never more than 15-20. IMO, GTA3 is a terrible horrible port.

GTA-VC runs great with my Radeon 9000, both with previous Duron 1 GHz and current AXP 2400+ (102 x 768 x 32bit). With AXP 2400+, I get 60-75 fps if I don't keep the frame limiter on. Since I get weird graphical glitches without frame limiter turned on, I keep it on. Frame limiter locks the fps at 30 fps, and my fps always stays at 30.

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rx7000

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I think it would be very interesting seeing a Grand Theft Auto designed just for the computer. I think youd see a very awsome / crazy never before seen game if they actually focused on utilizing a computers technology fully and designing the game on this platform. Their options for versatility would be limitless, they wouldnt have to shrink certain areas and make them suck in order to expand others.

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Spitfire_x86

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It's a sad thing that one of the greatest game series is designed for <b>P</b>ieceof<b>S</b>hit<b>2</b>, not for the best gaming platform, PC.

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rx7000

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Id like to see the Grand Turismo Series get a dedicated pc title, im willing to be that would certaintly blow minds.

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Vapor

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VC was very gitchy for me (90% of the textures would be missing generally; many trees and buildings were also completely invisible) and GTA3 was just low quality (nothing special graphically w/ sub playable framerates at anything above minimal quality)...

Maybe I had bad CDs though?? I gave it away to a dormmate (whose shitty laptop can't even run it at 640x480, lol), then dled it over the summer and it was less glitchy, but still nowhere as solid as the PS2 version.

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Spitfire_x86

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I had missing texture issues when I had frame limiter turned off. But when I turned frame limiter on, I never got missing texture problem. GTA-VC doesn't need more than 30 fps, so frame limiter doesn't affect gameplay.

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Vapor

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Maybe I had the same problem...I always use a frame limiter now, but never did before (I didn't even know much of what it was). Regardless it's still a glitch.

Maxtor disgraces the six letters that make Matrox.