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Voodoo 2 SLI?? runs Doom III...w/screenshots

Last response: in Graphics & Displays
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November 16, 2004 1:23:16 PM

<A HREF="http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462 " target="_new">http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1462 </A>

Thought your Gf3 was cool running Doom3? Chk it.

<P ID="edit"><FONT SIZE=-1><EM>Edited by apesoccer on 11/16/04 03:03 PM.</EM></FONT></P>
November 16, 2004 1:28:36 PM

must be said though, that the graphics are, quite frankly, crap.

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November 16, 2004 1:47:16 PM

You're right...but still...if people are posting the minimum speks...
November 16, 2004 1:54:47 PM

=P is updated now
November 16, 2004 2:03:08 PM

:lol:  You got FAQ'd :lol: 

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"Sex without love is an empty experience...
But as empty experiences go, it's one of the best" - Woody Allen
November 16, 2004 4:38:12 PM

That's pretty cool that he even got it to run, and FPS in the double digits too!
I still have my Dual Voodoo2, but it's in a P2 machine right now.

"A delayed game will eventually come out, a bad game is bad forever."
-Shigeru Miyamoto
November 16, 2004 7:04:48 PM

I did the url wrong...there it works now!
November 17, 2004 2:09:08 AM

That's just amazing!

The fact that it runs it is already a feat. But then again, it's hilarious seeing how far OpenGL has evolved, especially with the Glide chipsets.

I love the fact now you can cheat in new games that employ strong lighting technologies, by simply using these kinds of cards to remove all sort of lighting, haha! It must have been quite a "scary" adventure on that card too.

I wonder what Carmack has to say about that though. Seeing his GFX engine looking like that, he would probably faint.

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<font color=blue>Ede</font color=blue>
November 17, 2004 2:18:13 AM

Just goes to show how high polygon models are not necessary; lighting effects and normal maps can compensate for lack of actual geometry.

I remember reading something about Halo 2 that is similar to this...apparently Halo2 has lower polygon count models than Halo 1, but they utilize much more sophisticated shading and mapping.

Pretty cool.

"Who is General Failure, and why is he reading my drive?"
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November 17, 2004 3:12:44 AM

I dunno about the polygon being THAT in reality, I think DOOM III used much more. It's true Carmack didn't use a lot of polygons per model, but over 4000 was the norm IIRC, and it is far from that which the Voodoo 2 showed. It wouldn't surprise me if some shader technologies like vertex manipulation weren't used. The overall look is far from smooth. Lighting could do so little to save these moving shooting boxes! :lol: 

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<font color=blue>Ede</font color=blue>
November 17, 2004 1:59:25 PM

Access denied to what ?????

:tongue: <A HREF="http://www.geocities.com/priyajeet/fing.jpg" target="_new"><i><font color=red>Very funny, Scotty.</font color=red><font color=blue> Now beam down my clothes.</font color=blue></i></A> :tongue:
November 17, 2004 2:49:16 PM

dude, ur computer is bastage :tongue:

:tongue: <A HREF="http://www.geocities.com/priyajeet/fing.jpg" target="_new"><i><font color=red>Very funny, Scotty.</font color=red><font color=blue> Now beam down my clothes.</font color=blue></i></A> :tongue:
November 18, 2004 2:14:53 AM

Hehe welcome to the club.

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<font color=blue>Ede</font color=blue>
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