I dunno about the polygon being THAT in reality, I think DOOM III used much more. It's true Carmack didn't use a lot of polygons per model, but over 4000 was the norm IIRC, and it is far from that which the Voodoo 2 showed. It wouldn't surprise me if some shader technologies like vertex manipulation weren't used. The overall look is far from smooth. Lighting could do so little to save these moving shooting boxes!
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