"XT aint going to be the best option of pixel shader 3.0 starts hitting hard soon."
and
"Itll be better than the xt."
But this is based on what exactly?
Sofar the only game to use both PS3.0/SM3.0 stuff for performance boost and image quality is FartCry, and sofar the ATI card is still fastest. So while the GF6800 may open some checkboxes to users, they might not necessarily be as usueable or benificial as one would think. HDR is good (and obviously can be done on ATI cards as HL2 shows), but on the nV only implementation in FC you pay such and enormous price that even the low setting is hardly worth the effort unless you prefer lower resolution/no AA/AF. It's like PS2.0/DX9 on an FX5600 (not as bad as 5200), it's possible, but not practical.
I think SM3.0 will be useful/fully exposed for the nV5x and R5xx series cards.
EDIT: for now it seems that SM2.x+ that both ATI and nV can do will be 'good enough'. The PS2.xB stuff that ATI is doing, and their geometric instancing work in FarCry, gets very similar performance results, it's more about what you do with the technology.
- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <font color=green>RED </font color=green> <font color=red> GREEN</font color=red> GA to SK
<P ID="edit"><FONT SIZE=-1><EM>Edited by TheGreatGrapeApe on 11/24/04 03:08 PM.</EM></FONT></P>