I thought <A HREF="http://www.anandtech.com/video/showdoc.aspx?i=2290&p=8" target="_new">this</A> was very interesting. Since GPUs have developed into very powerful units utilizing a parallel structure to produce results, I found it really exciting that losing 30% in speed could be made up by adding 30% more pixel pipelines. This is REALLY effecient. The exciting part is this means as die sizes shrink every 18-36 months we will continue to see significant speed bumps with GPUs. This is good news Now if they could only find a magic solution for memory bandwidth...
Here is an interesting question: What can we expect from the R5xx and NV5x series? Will we see 24 or 32 pipeline parts? Or will we see more significant speed bumps? Any thoughts? My guess is ATi may go with a unified shader setup... at least that is what the leaked Xbox2 specs looked like.
Here is an interesting question: What can we expect from the R5xx and NV5x series? Will we see 24 or 32 pipeline parts? Or will we see more significant speed bumps? Any thoughts? My guess is ATi may go with a unified shader setup... at least that is what the leaked Xbox2 specs looked like.