It might have been myself, as I often remind the uninformed that the video card 3d performance factors (from most to least important) are:
1- Architecture (GPU type, # of pipelines, etc) - MOST IMPORTANT
2- Memory interface (64, 128, 256-bit)
3- Clockspeeds
4- Amount of RAM - LEAST IMPORTANT
The verious Radeons and Geforces are quite different in their architecture, even though they may have similar numbers of pipelines in some cases (and other technical specs).
Take for example the GeforceFX series that, depending on the amount of textures processed per pipeline, runs as though it has twice as many pipelines in certain circumstances (sometimes operating as 4 pipelines, sometimes operating as 8 pipelines) - While the Radeon 3xx series they competed with had a static 8 pielines running all the time.
The point being, that GPU architecture is the most important factor in determining how a videocard will perform, even though people think the amount of onboard RAM is important due to how they are marketed.
A great GPU with 64 megs of RAM is always preferable to a crappy GPU with 256 megs of RAM, assuming all other factors are equal.
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<b>Radeon <font color=red>9700 PRO</b></font color=red> <i>(o/c 332/345)</i>
<b>AthlonXP <font color=red>3200+</b></font color=red> <i>(Barton 2500+ o/c 400 FSB)</i>
<b>3dMark03: <font color=red>5,354</b>