HDR lighting is one of the critical elements that will push 3D games into the next era
That and half a dozen other things neither card does well (displaement mapping [still virtual])
Not only are the cards not ready for HDR, neither are the monitors, so the FULL extent of HDR like Crytek and nV are talking about, won't even be visible, so talking about the absolute limits is a waste right now IMO.
HL2 has HDR effects not as 'dramatic' as FartCry's level 7-11, but close to level 3, and yet at a far less princely sum. Rthdribl actually works very VERY well on ATI's hardware, but no so much so on the nV gear. Being a TWIMTBP game it's not surprising that crytek used the fp-blending method requiring SM3.0, but really is it that much more impressive? I don't think so.
You say to do it in the rthdribl fashion would require ridiculous amounts of power, but it's more efficient than full floating point rw-hdr as seen in FartCry. And if the performance penalty is that ATI would require 3 passes to do what nV does with one, well a 60% drop as can be seen on the nV cards in FartCry almost evens out the equation. And with efficiencies with each renderpass, probably less of a delta. The biggest problem is that the length of the instructions using the crytek method makes the implementation slow on this generation, so the net gain is negligeable, and really for the near future they need to simplify like rthdribl to achieve the effect but without the same level of penalization.
And it's funy because actually the GF6800 doesn't do 32bit FP-Blending for HDR, only 16bit. So by the same token, nV still isn't fully capable yet of matching those 3 passes on the ATI which could render a better Pseudo-FP32(FP24+) image at the only small 10-20% performance hit, and the nV card could then do the same at full FP32 with an additional hit yet again. But would we even notice ANY of those IQ differences?
It's not that it's not possible on one or the other card, it's more that it's not practical for EITHER card right now, and like you say maybe the next generation won't be fully up to snuff for what we're being lead to expect by all the SM3.0 boosters out there. The only good news is that ATi may be on to a new architecture, and who knows what benifits that may bring to even rudementary branching and such.
Heck alot of the spec of PS2.0 aren't fully realiseable with current hardware so it's not suprising their superset would be worse.
We need MORE POWER! :lol:
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