UT2K7 Announced, with Screenies

Ok somewhat of a games related issue, but we all know why this is important, finally a name for the game for UE3. :lol:

<A HREF="http://forum.ncix.com/forums/displaylink.cfm?link=http://www.gamespot.com/pc/action/unrealtournament2007/news_6123942.html" target="_new">http://forum.ncix.com/forums/displaylink.cfm?link=http://www.gamespot.com/pc/action/unrealtournament2007/news_6123942.html</A>

Some additional screenies to what we've all seen already.

<A HREF="http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=4" target="_new">1</A>
<A HREF="http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=3" target="_new">2</A>
<A HREF="http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=2" target="_new">3</A>
<A HREF="http://www.gamespot.com/pc/action/unrealtournament2007/screens.html?page=1" target="_new">4</A>


And hopefully this is the motivating factor to ensure that the next gen cards release EN MASSE in the fall, and not trickle into the market like this generation so they will be ready for the 2006 release.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 

pauldh

Illustrious
Looks good doesn't it. I posted something about it <A HREF="http://forumz.tomshardware.com/games/modules.php?name=Forums&file=viewtopic&p=13567#13567" target="_new"> Here</A>, but not sure if the name was official yet. Slim chance it will be as Budget GPU friendly as the past installments.


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RX8

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wow we have some use for are sm3.0 cards.

<font color=purple> MY FINGER IS ON THE BUTTON! </font color=purple>
 

pauldh

Illustrious
People better dump their X800's quick and get ready NOW for it's late 2006 release. :wink:


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Clob

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I plan on jumping on the R520 waggon with A64x2...

Chances are that this game will benifit with dualcore. Any ideas?

"If youre paddling upstream in a canoe and a
wheel falls off, how many pancakes fit in a doghouse? None! Icecream doesn't have bones!!!"

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sweatlaserxp

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Looks awesome. The question is how does it run on a 6800GT?? I don't trust what anyone says about anything anymore. Not until the software is actually released. Another interesting aspect is what do R4x0 users miss out on in terms of eye candy?

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Kudos to you on grabbing it first, I hadn't seen it until earlier today at work.

I don't think it'll be a problem for the X800XL series, but 'budget' ain't gonna play it.

IMO the closest you'll get to budget is the R9600P, and it'll likely have to play it with everything dumbed down. But by the time this is released the 'budget' cards of the era will likely be on par with an R9800/X700 or GF6600 IMO, so it won't be as big an issue as we think. Look at now, the full 128mb 128bit version of the GF6200 is quite an appropriate card as minimum spec for this IMO.

Out of all the UE3 based games though I think UT2K7 will likely offer the most adaptability and 'forgiveness' to allow for the largest number of players. I think it will still remain CPU/System dependant as no matter what this will remain a twitch-shooter title, while any plain 'Unreal' (like Unreal II) will be the more glitzy version that will require serious visuals. Don't get me wrong, these will look awesome and likely look good and be fast on the latest and greatest of 2006, but it will likely have less of a minimum requirement compared to 'slower' titles of the engine IMO.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 
Well UE3 is supposed to be multi-thread/proc aware, so you should see benifit from dual core. Of course that's just a guess based on the cryptic answers Tim Sweeney gave to Beyond3D.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 
Well I'd say with the GF6800GT if you turn everything on (not up), it will run like D3 does on an R9800P, playable if you don't mind 1024x768 (not much AA/AF. Think of the impact of HDR in FartCry as being a good reference point. UE3/UT2K7 may be able to find some efficiencies in SM3.0, and being UT2K& it'll likely be the fastest game to launch with the engine but I don't think the GF6800GT will beat the mid-level cards at the time of launch. Just a guess based on the way these things progress.

I don't think the R3/4xx users will miss too much but you will likely see effects like HDR and certain things perhaps like specialized virtual displacement mapping only on SM3.0 cards, whether it'll be playable on the GF6800 series is another story. I'm also curious if UE3 will use adaptive tesellation (supported in futue cards?) and a few other features. Likely the HDR will be at least OpenEXR FP16, but they have mentioned a push for FP32 throughout so I wonder if that will extend to HDR and thus be an issue somehwat.

Personally I think the differences will be like HDR in FartCry since Epic will likely spend quite some time optimizinf for SM2.0 as well as incorporating the latest and greatest of SM3.0+, although really it could look completely different if they don't do a reasonable job of optimising, epic has mentioned that they should be able to maintain very close to the same visuals with older DX9/SM2 only cards.

I think we won't know 'til the previews start.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 
True, but this isn't your father's oldsmobile... err I mean Epic isn't Id, and multi-core/thread/cpu is far more common now, and will likely get alot more attention and support than Q3/Id gave it.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 

RX8

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i would say that there might be a big difference IMO between visuals of a sm2.0 card to a sm3.0 card,Why? because of the release date mid 2006 1year away, hardware changes alot in a year, and sm2.0 cards will miss sum eye candy which will be noticable.

if its playable with all eyecandy on with a 6800, only time will tell, but i doubt it release date 1year (dont forget delays as usual) away, next gen GFXCD stuff around the corner.

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pauldh

Illustrious
Well, I posted in Games, so like 3 people may have read it. :smile: But your link had better info in it. Screenies really are incredible compared to past UT titles. Anyway, it's nice to see official info about a game that will be on my sure to buy list. I'll be curious as to how the "future ready SM3" 6800U will handle it, but based on the comment about grey walls in the current levels because of lack of powerful enough hardware, I won't keep my hopes up.



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pickxx

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I am curious....Next Gen is 'right around the corner' but what is behind those? I mean if ATI and Nvidia keep pumping out new products on a 12month cycle a new generation card will be out literally months after this game is out....or am i wrong to assume that?

I assume that the launch date will be pushed back for the game 6months and the next gen cards will hit released in Aug-ish but not hit markets till October maybe.

__________________________________________
 
Why? because of the release date mid 2006 1year away, hardware changes alot in a year, and sm2.0 cards will miss sum eye candy which will be noticable.
I disagree with your precept; that they have more time to code would mean to me that they would have more time to dedicate to the actual coding of the PS2.0 path (which may or may not be a fallback), which is unlike SC:Chaos.

If you can tell me exactly what they can and absolutely can't do with current implementation of PS2.0/2.0+ that they can with the still somewhat limited PS/VS3.0 (other than a chart) then I'd be interested in hearing about it. Even HDR (at higher level than OpenEXR can be done using PS2.0, however it's only about 70% as efficient (which is kinda bad considering that HDR with FP16 on the NV4Xs is just punishing). Most of the imagery is replicable, the only issues I could see would be FP24 vs FP32, but EPIC already mentioned that they would optimize the code wherever there were issues.

if its playable with all eyecandy on with a 6800, only time will tell,
As it stands now I'd say all the eye candy but on low resolution, even the simplistic demo was at low res, and not fully utilized. There may be some efficiencies to be had from running optimized code, but I doubt the efficiencies will be as great on the GF6xxx generation as on the next generation which should be better able to handle branching, etc.

Of course we'll never know for sure until the game ships.

What I'm most interested in seeing is how the GF6800U and X850XT fare in UT2K7 compared to the mid-range next gen cards considering all the people who are touting UE3 based games as a reason to get a top of the line this gen card. If the upper value gamer cards of that time period beat the top of the line of this gen that would simply be laughable.


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 
I mean if ATI and Nvidia keep pumping out new products on a 12month cycle a new generation card will be out literally months after this game is out....or am i wrong to assume that?
ATi was mentioning an accelerated generational turn-over with a 12 month launch this spring, but it seems they have backed of and returned to theirs and nV's standard of 18month. Which means by the time these games launch (if on time) there will be 6 months since the R5xx/G7x launched, and it should be right around the time of the next refresh, and 12 months before a completely new VPU/GPU line. Seems like perfect timing. 6months to perfect with readily available beta-tester gear for months prior to releasing the game and also allowing the gaming community to proliferate their new systems and have them ready to embrace the new game, and most importantly just in time to coincide with a new product refresh launch to garner th most hype of both the games and the latest versions of the cards from both players. Mmmm Marketing Madnes, don't you just love it!?! :lol:


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internet account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil: