I found this article with a Google search on ATI under "news". The attached is copied from a webite called "Inquirer".
"ATI's R520 delayed until autumn
July launch put on hold
By Fuad Abazovic: Monday 09 May 2005, 10:13
WE ALL EXPECTED to see the ATI R520 launched either in May or in early July at Computex but our sources suggest now that it won't happen that early.
ATI is now focusing on Multi VPUs as it realised that it desperately need an answer to Nvidia's SLI. Even if ATI launches the R520 next month, Nvidia will still beat it with its two 6800 Ultra cards, so what ATI really needs is that Multi VPU. First release Multi VPU, then move to R520, that’s the current plan."
end of article quote
Now I realize that ATI is "behind the 8 ball" on BOTH SLI and Shader Model 3. However, with Far Cry and now Half Life quickly moving to HDR lighting effects that call for Shader Model 3, what meaningful sales are "out there" for ATI dual card configurations that are ALREADY obsolete on their abilty to handle HDR lighting effects as are being offered by game developers?
It looks to me like they have their catch up strategy completely backwards.
"ATI's R520 delayed until autumn
July launch put on hold
By Fuad Abazovic: Monday 09 May 2005, 10:13
WE ALL EXPECTED to see the ATI R520 launched either in May or in early July at Computex but our sources suggest now that it won't happen that early.
ATI is now focusing on Multi VPUs as it realised that it desperately need an answer to Nvidia's SLI. Even if ATI launches the R520 next month, Nvidia will still beat it with its two 6800 Ultra cards, so what ATI really needs is that Multi VPU. First release Multi VPU, then move to R520, that’s the current plan."
end of article quote
Now I realize that ATI is "behind the 8 ball" on BOTH SLI and Shader Model 3. However, with Far Cry and now Half Life quickly moving to HDR lighting effects that call for Shader Model 3, what meaningful sales are "out there" for ATI dual card configurations that are ALREADY obsolete on their abilty to handle HDR lighting effects as are being offered by game developers?
It looks to me like they have their catch up strategy completely backwards.