Archived from groups: rec.games.video.arcade.collecting (More info?)
Googled it, can't find one. My PROM software doesn't have a 2's compliment
function. Someone's gotta have this...
-Robert
--
"Quality is the enemy of production."
Homepage - http://members.cox.net/rcbullock/ 'It's lamer than Spaeth's!'
** Replies to rcbullock '"AT"" cox.net ** Sorry, I detest spam.
Archived from groups: rec.games.video.arcade.collecting (More info?)
Martin White <guddler@gmail.com> wrote:
: Will that suffice to invert the colours correctly?
:
: Aren't the colours taken on a 3 / 3 / 2 bit pattern? And therefore
: wouldn't you need to invert in 3/3/2 bit chunks rather than bytes?
:
: All general questions as much as specifics for any particular game
: since i haven't looked at the code for the game in question!
IF you're doing a 1's complement, it's the same difference
--
Mark Spaeth mspaeth@mtl.mit.edu
50 Vassar St., #38.265 mspaeth@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://rgvac.978.org/~mspaeth
Archived from groups: rec.games.video.arcade.collecting (More info?)
> here's one for you, combine the 2 nibbles from the atari video pinball roms
> into a byte form
I threw something together in qbasic several years ago to do essentially that, but
I've probably lost it by now. You could do the same if you aren't in a Unix or
Linux environment (like Mark assumes we all are :-)
Archived from groups: rec.games.video.arcade.collecting (More info?)
Alex Yeckley <ayeckley@elektronforge.com> wrote:
:> here's one for you, combine the 2 nibbles from the atari video pinball roms
:> into a byte form :
: I threw something together in qbasic several years ago to do essentially that, but
: I've probably lost it by now. You could do the same if you aren't in a Unix or
: Linux environment (like Mark assumes we all are :-)
There's GCC for dos/windows console
--
Mark Spaeth mspaeth@mtl.mit.edu
50 Vassar St., #38.265 mspaeth@mit.edu
Cambridge, MA 02139
(617) 452-2354 http://rgvac.978.org/~mspaeth
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