the 9xxx serie was not more than 40% faster than the 8500.
Depends on the measure/yardstick you use to guage the increases.
<A HREF="http://www.digit-life.com/articles2/over2k4/index.html" target="_new">http://www.digit-life.com/articles2/over2k4/index.html</A>
Most games seem to be hampered by their low resolution (CPU/SYSTEM/GAME limited), but looking at Unreal II in the above it's pretty much a 100% improvement.
Also looking at games like FartCry, Painkiller, Halo in the above, you see that despite sometimes being PS1.1 vs PS2.0 it's about 75-100+% increase from R8500 to R9700P and D]|[ is about 500+% increase. And some games it would be exponentially more because the R8500 gets 0. And these were relatively low-res test, so it doesn't play to the strengths of the R9700P where it would be system limited in the max playable R8500 resolutions.
I tend to agree with scottchen, each generation has offered some form of 100% increase. For the R9700P it was definitely for the high res crowd (forget AA+AF even), for the last generation it was for both high res and AA+AF, and in current games. Perhaps we need to wait for games like UE3.0 to appreciate the increase, but the specs provided I don't see areas where the G70 will give 100% more than the GF6800U until it moves to the refreshed 90nm. I would expect the R520 might be able to achieve that from speed increaes in addition to pipeline additions
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<P ID="edit"><FONT SIZE=-1><EM>Edited by TheGreatGrapeApe on 05/27/05 11:09 AM.</EM></FONT></P>