Okay, I've just decided to do these tests with different drivers too, just to make sure...
Heres the info first:
CPU 1/1
Intel(R) Pentium(R) 4 CPU 3.00GHz
Manufacturer Intel
Family Intel(R) Pentium(R) 4 CPU 3.00GHz
Architecture 32-bit
Internal Clock 3.0 GHz
Internal Clock Maximum 3.0 GHz
External Clock 200.0 MHz
Socket Designation CPU 1
MultiCore 1 Processor Core
HyperThreadingTechnology Available - Disabled
Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE
Version Intel(R) Pentium(R) 4 CPU 3.00GHz
Caches
Level 1 8 KB
Level 2 512 KB
Level 3 0 B
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
--------------------------------------------------------------------------------
DirectDraw
Version 5.03.2600.2180
Primary Device NVIDIA GeForce 6800
SLI false
Display Device 1/1
NVIDIA GeForce 6800 Driver 6.6.8.1
Description NVIDIA GeForce 6800
Manufacturer NVIDIA
Total Local Video Memory 121 MB
Total Local Texture Memory 121 MB
Total AGP Memory 61 MB
Driver File nv4_disp.dll
Driver Version 6.6.8.1
Driver Date 9-30-2004
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 702.0 MHz
VGA Core Clock 324.0 MHz
Memory Info
Total Physical Memory 1.98 GB
Free Physical Memory 1.31 GB
Total Pagefile Memory 1.85 GB
Free Pagefile Memory 1.28 GB
Memory Array 1/1
Max Module Capacity 4 MB
Location System Board
Use System
Supported Error DC Single-bit ECC
Supported Speeds -
Supported Types -
Supported Voltages -
Memory Slot 1/4
Installed Enabled Size 512 MB
Form Factor DIMM
Frequency 0.0 Hz
Slot DIMM0 [BANK0]
Manufacturer Manufacturer0
Type DDR
Type Details Synchronous
Enabled Size 512 MB
Total Bit Width 64 b
Data Bit Width 64 b
Motherboard Info
Supported Slot Types AGP
Manufacturer ASUSTeK Computer Inc.
Model P4C800
Version Rev 1.xx
BIOS Vendor American Megatrends Inc.
BIOS Version 1019.002
BIOS Release Date 10/12/2004
BIOS Properties Plug and Play, Flash, AGP
AGP
Revision 3.0
Rate 4x, 8x (8x enabled)
Available Rate 0x0000000c
Selected Rate 0x00000008
Aperture Size 64 MB
Sideband Addressing supported (enabled)
Fast Write supported (disabled)
3dMark 2001 SE: 6225 3D Marks
3dMark 2003: 4433 3D Marks
Detailed:
83.9 fps, 32.5 fps, 30.4 fps, 30.7 fps, 47.4 fps, 10.6 fps, 2141.8 MTexels/s, 2143.1 MTexels/s, 18.7 fps, 77.9 fps, 26.5 fps
3dMark 2005: 2892 3D Marks (2647 CPU Score)
Detailed:
10.3 fps, 9.3 fps, 16.1 fps, 1.3 fps, 2.4 fps, 2147.1 MTexels/s, 2147.3 MTexels/s, 85.1 fps, 36.0 MVertices/s, 25.2 MVertices/s, 1.8 MTriangles/s, 6.3 MTriangles/s, 20.2 MTriangles/s, 45.1 MTriangles/s, 64.5 MTriangles/s, 71.6 MTriangles/s...
--------
Turned Hypterthreading and Fastwrites back on
(I was told to try turning that off...)
3dMark 2001 SE: 15735 3D Marks
*cough*
used my comp for 20 hours or so, ran it again, 13098 3D Marks...
ran it again... 13443
and again... 13356
3dMark 2003: 6467
Detailed:
190.4 fps, 41.9 fps, 38.1 fps, 44.8 fps 62.9 fps, 11 fps, 2493.7 MTexels/s, 3264.6 MTexels/s, 23 fps, 102 fps, 30.1 fps
used my comp for another 48 hours, got 2001 and 2003 tests done... they were a bit higher, like 144XX and 67XX, then while running 2005 I got blue screen: IRQL_LESS_OR_NOT_EQUAL (or something similar to that
and then booting up: "Windows - Registry Recovery: One of the files containing the system's Registry data had to be recovered by use of a log or alternate copy. The recovery was sucessful."
*sigh*, well, anyways, I disabled HT and Fastwrites because Everquest 2 was unplayable, but it stayed that way, AND other games went to unplayable status too... (I mean, you cant tell me 6225 marks in 2001 SE is good for a 6800?. 15000 sounds more like it...)
I'm putting this to rest and just blaming Sony for a shitty game
Thanks for listening,
Sentenza
Heres the info first:
CPU 1/1
Intel(R) Pentium(R) 4 CPU 3.00GHz
Manufacturer Intel
Family Intel(R) Pentium(R) 4 CPU 3.00GHz
Architecture 32-bit
Internal Clock 3.0 GHz
Internal Clock Maximum 3.0 GHz
External Clock 200.0 MHz
Socket Designation CPU 1
MultiCore 1 Processor Core
HyperThreadingTechnology Available - Disabled
Capabilities MMX, CMov, RDTSC, SSE, SSE2, PAE
Version Intel(R) Pentium(R) 4 CPU 3.00GHz
Caches
Level 1 8 KB
Level 2 512 KB
Level 3 0 B
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
--------------------------------------------------------------------------------
DirectDraw
Version 5.03.2600.2180
Primary Device NVIDIA GeForce 6800
SLI false
Display Device 1/1
NVIDIA GeForce 6800 Driver 6.6.8.1
Description NVIDIA GeForce 6800
Manufacturer NVIDIA
Total Local Video Memory 121 MB
Total Local Texture Memory 121 MB
Total AGP Memory 61 MB
Driver File nv4_disp.dll
Driver Version 6.6.8.1
Driver Date 9-30-2004
Driver WHQL Certified true
Max Texture Width 4096 px
Max Texture Height 4096 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3.0
Pixel Shader Version 3.0
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
VGA Memory Clock 702.0 MHz
VGA Core Clock 324.0 MHz
Memory Info
Total Physical Memory 1.98 GB
Free Physical Memory 1.31 GB
Total Pagefile Memory 1.85 GB
Free Pagefile Memory 1.28 GB
Memory Array 1/1
Max Module Capacity 4 MB
Location System Board
Use System
Supported Error DC Single-bit ECC
Supported Speeds -
Supported Types -
Supported Voltages -
Memory Slot 1/4
Installed Enabled Size 512 MB
Form Factor DIMM
Frequency 0.0 Hz
Slot DIMM0 [BANK0]
Manufacturer Manufacturer0
Type DDR
Type Details Synchronous
Enabled Size 512 MB
Total Bit Width 64 b
Data Bit Width 64 b
Motherboard Info
Supported Slot Types AGP
Manufacturer ASUSTeK Computer Inc.
Model P4C800
Version Rev 1.xx
BIOS Vendor American Megatrends Inc.
BIOS Version 1019.002
BIOS Release Date 10/12/2004
BIOS Properties Plug and Play, Flash, AGP
AGP
Revision 3.0
Rate 4x, 8x (8x enabled)
Available Rate 0x0000000c
Selected Rate 0x00000008
Aperture Size 64 MB
Sideband Addressing supported (enabled)
Fast Write supported (disabled)
3dMark 2001 SE: 6225 3D Marks
3dMark 2003: 4433 3D Marks
Detailed:
83.9 fps, 32.5 fps, 30.4 fps, 30.7 fps, 47.4 fps, 10.6 fps, 2141.8 MTexels/s, 2143.1 MTexels/s, 18.7 fps, 77.9 fps, 26.5 fps
3dMark 2005: 2892 3D Marks (2647 CPU Score)
Detailed:
10.3 fps, 9.3 fps, 16.1 fps, 1.3 fps, 2.4 fps, 2147.1 MTexels/s, 2147.3 MTexels/s, 85.1 fps, 36.0 MVertices/s, 25.2 MVertices/s, 1.8 MTriangles/s, 6.3 MTriangles/s, 20.2 MTriangles/s, 45.1 MTriangles/s, 64.5 MTriangles/s, 71.6 MTriangles/s...
--------
Turned Hypterthreading and Fastwrites back on
(I was told to try turning that off...)
3dMark 2001 SE: 15735 3D Marks
*cough*
used my comp for 20 hours or so, ran it again, 13098 3D Marks...
ran it again... 13443
and again... 13356
3dMark 2003: 6467
Detailed:
190.4 fps, 41.9 fps, 38.1 fps, 44.8 fps 62.9 fps, 11 fps, 2493.7 MTexels/s, 3264.6 MTexels/s, 23 fps, 102 fps, 30.1 fps
used my comp for another 48 hours, got 2001 and 2003 tests done... they were a bit higher, like 144XX and 67XX, then while running 2005 I got blue screen: IRQL_LESS_OR_NOT_EQUAL (or something similar to that
and then booting up: "Windows - Registry Recovery: One of the files containing the system's Registry data had to be recovered by use of a log or alternate copy. The recovery was sucessful."
*sigh*, well, anyways, I disabled HT and Fastwrites because Everquest 2 was unplayable, but it stayed that way, AND other games went to unplayable status too... (I mean, you cant tell me 6225 marks in 2001 SE is good for a 6800?. 15000 sounds more like it...)
I'm putting this to rest and just blaming Sony for a shitty game
Thanks for listening,
Sentenza