Archived from groups: rec.games.video.arcade.collecting (
More info?)
On Sat, 27 Aug 2005 14:43:16 -0400, Turbo-Torch
<vairxpert@hotmail.com> wrote:
>Yeah, big show of CC fans all of a sudden.
>
>I sold my CC about 2 years ago...don't regret it and will never miss
>it. It was one of those games I didn't mind dumping a quarter in back
>in the day. Found a nice one for my collection and after the first
>few days all I could think of was "why did I buy this"? Only thing it
>has going for it is the cool cabinet.
>
>If you're a lamer who only cares about eye candy vs. game play it's a
>great game.
>
>Missile Command is the first game I bought and I doubt I'll ever get
>rid of it. It's one of the best hardcore classics ever made with
>timeless game play. I feel the same way about my Defender and
>Asteroids Deluxe. When I was 10 years old I didn't care for those two
>because they ate up my quarters within seconds. I still find them
>incredibly difficult, therefore I never tire of them.
>
>I'll never buy another game with an ending or one that just gets to a
>point where it repeats the same thing over like Moon Patrol.
>
Perhaps because the only thing the games have in common is the
manufacturer and use of a trackball it illicits strong opinion.
I totally respect Missile Commands classic status above Crystal
Castles, but it still doesn't appeal to me that much. Neither does
Crystal Castles, but of the two I considered it as offering just a bit
more variety.
I don't much agree with your comparison against Moon Patrol, because
even though MP has specific obstacles placed in the same place, the
length of the levels makes it seem less repetitive to me. I have loved
Moon Patrol since it came out, and still play it a couple times a
week. I feel I basically saw everything Missle Command has to offer
after a few minutes. What's it take to get A-Z in Moon Patrol, about
15? Then the Expert course or whatever its called is laid out
different. Thats not bad variety from a game of that era.
It all comes down to taste in the play mechanic. Saying either one has
eye candy sounds almost comical considering a $150 home console (or a
$15 yard sale Super Nintendo) can smoke both in graphical quality.
Tim