Catalyst 5.11 beats Nvidia in Doom3 & other OpenGL

cleeve

Illustrious
The Catalyst 5.11's have been previewed, and they have a new memory controller algorythm that allows amazing speed increases in OpenGL when AA is enabled.

Beats them at their own game in Doom3 (gasp) and gives mighty speed bumps in other OpenGL apps, Riddick and Serious Sam 2 - not necessarily beating Nvidia, but bringing them within a hair's length of them.

If this wonderdriver is this good, and Ati can find new ways of optimizing their new programmable architecture, Nvidia will finally lose the OpenGL supremacy they've enjoyed for so long.

Check it out at Hexus.net:

<A HREF="http://www.hexus.net/content/item.php?item=3668" target="_new">http://www.hexus.net/content/item.php?item=3668</A>

________________
<b>Geforce <font color=red>6800 Ultra</b></font color=red>
<b>AthlonXP <font color=red>~3300+</b></font color=red> <i>(Barton 2500+ o/c 412 FSB @ 2266 Mhz)</i>
<b>3dMark05: <font color=red>5,275</b>
 

cleeve

Illustrious
Doesn't mention, but I'd assume since it talks about optimizing the new memory bus it'd only apply to the X1x00 series.

________________
<b>Geforce <font color=red>6800 Ultra</b></font color=red>
<b>AthlonXP <font color=red>~3300+</b></font color=red> <i>(Barton 2500+ o/c 412 FSB @ 2266 Mhz)</i>
<b>3dMark05: <font color=red>5,275</b>
 
Ahh forget this Gimme back my TruForm! :wink:

PS, isn't OGL dead with Vista anyways? :evil:


- You need a licence to buy a gun, but they'll sell anyone a stamp <i>(or internët account)</i> ! - <A HREF="http://www.redgreen.com/" target="_new"><font color=green>RED </font color=green> <font color=red> GREEN</font color=red></A> GA to SK :evil:
 

cleeve

Illustrious
PS, isn't OGL dead with Vista anyways?

Yeah, I'm really interested in seeing what happens on that front.

If Microsoft forces OGL to be run through a $hitty wrapper, Mr. Carmack is going to be pissed...

________________
<b>Geforce <font color=red>6800 Ultra</b></font color=red>
<b>AthlonXP <font color=red>~3300+</b></font color=red> <i>(Barton 2500+ o/c 412 FSB @ 2266 Mhz)</i>
<b>3dMark05: <font color=red>5,275</b>
 

Xeon

Distinguished
Feb 21, 2004
1,304
0
19,280
Mr. Carmack as of last engine build for Quake 4 no longer is codeing his engines for ogl calls directx now.

-Jeremy Dach
 

pauldh

Illustrious
Wowsers! Postpatch X1800 now beats the 7800's in Quake 4 sporting again some HUGE gains.

<A HREF="http://www.firingsquad.com/hardware/quake_4_high-end_performance/page5.asp" target="_new">http://www.firingsquad.com/hardware/quake_4_high-end_performance/page5.asp</A>



<A HREF="http://service.futuremark.com/compare?3dm05=658042" target="_new">3DMark05</A> <A HREF="http://service.futuremark.com/compare?2k3=3781954" target="_new">3DMark03</A>
 

magneezo

Distinguished
Mar 23, 2005
404
0
18,860
I feel Power on the Horizon!
Gimme More!

AMD 64 3400+
MSI RS480-2
WD 200bb
1.5gb pc3200(kvr)
TSST DVD/r
LTR 16x DVD
RealTek 5.1
ATi Radeon X800XL 256ddr3 PCI-e
 

pauldh

Illustrious
He'll cry foul and quote something from NV PR. :smile:



<A HREF="http://service.futuremark.com/compare?3dm05=658042" target="_new">3DMark05</A> <A HREF="http://service.futuremark.com/compare?2k3=3781954" target="_new">3DMark03</A>
 

pauldh

Illustrious
Did you check out those numbers on the pages to follow? enable AA/AF and the X1800's deliver a whoopin'.

<A HREF="http://service.futuremark.com/compare?3dm05=658042" target="_new">3DMark05</A> <A HREF="http://service.futuremark.com/compare?2k3=3781954" target="_new">3DMark03</A>