Archived from groups: rec.games.video.arcade.collecting (
More info?)
Jeff,
That's a pretty good story... got any more?
Later,
Rob
"Redfive05" <redfive05@comcast.net> wrote in message
news:1126703972.816659.45180@z14g2000cwz.googlegroups.com...
>
> Matt Hoy wrote:
>> Thanks for the answers everybody. I'm not trying to start an arcade,
>> just trying to judge how much time it would take if I wanted to help
>> somebody run their place.
>
> 100 Machines will keep you busy full time. Not only do you have normal
> wear and tear you need to keep up with. you'll also be repairing damage
> done to the machines from people beating on them, and then don't forget
> the damage done to them from your attendants improperly filling the
> machines, breaking keys, and trying to do their own "repairs."
>
> I worked as the lead technician for the games department at a local
> amusement park for 5 years. During the winters (when the park was
> closed) I was the only tech. for the 6 month we were closed I spent all
> my time repairing the machines. The park had about 450 games. During
> the summer I was the only tech who had knowledge of games, the other
> techs were kids in school... who worked there for the summer... and
> might have fixed something once in there life. so not only did I have
> to fix the games, I had to fix there mistakes.
>
>
> Here's an example of what you'll put up (didn't make this up... this
> really happened):
> Day one.> Arcade attendant complains that coins keep getting jammed in
> Ms. Pac Man. Tech removes slug rejecter, replaces it with new one
> (Brand new, just ordered a box of 24), then throws the old one away.
>
> Day two.>Arcade attendant complains that coins keep getting jammed in
> Ms. Pac Man. Tech removes slug rejecter, replaces it with new one then
> throws the old one away.
>
> Day three.>Arcade attendant complains that coins keep getting jammed in
> Ms. Pac Man. Tech removes slug rejecter, replaces it with new one then
> throws the old one away.
>
> Day Four.>Arcade attendant complains that coins keep getting jammed in
> Ms. Pac Man. Tech complains to me that this is the fourth time they
> have got a complaint for this problem. I check machine, tech is using
> screws way too long for the rejecter, the screw goes so far in the
> rejecter the coins do not even make it to the rejecter, rather they
> just sit on top of it.
> Cost: $12 each rejecter. Total $36.00
> Should have cost $12 for rejecter plus $.60 for the new screw.
>
> ~Jeff
> www.shootagainamusements.com
>