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Guest
Guest
Why FSAA if one can play games in high resolution? I've tried a ELSA GeForce2 MX card recently, and couldn't understand the point of FSAA. Maybe 3dfx's FSAA has more to show(unfortunately which I've never seen), but in nvidia's case, I hardly notice any difference in the following two setting: 640x480 1.5x1.5 FSAA and 800x600 no FSAA. At the same time, the performance is almost identical.(90+fps) Does 1.5x1.5 FSAA setting mean the core runs in 960x720 and then scales it down to 640x480?? I don't understand this...why not run in 960x720(or closer-800x600) directly?? Why draw all the scene in 960x720 and then take the extra effort scale it down to 640x480? Maybe I'm not judging it fairly since most time I play Quake3 games. Maybe FSAA improves the image quality in other games significantly....still, I think most gamer still live happily without it. Many people I know who use GeForce2 series say they don't turn FSAA on because they want the extra frames per second.(Though I think 120fps with FFSA on and 140 fps with FSSA off make little difference.)