I just bought a Radeon 64 VIVO, and although 3D performance is pretty damn good, I'm still left wondering how it would compare to the new GeForce 3 and all those Pro cards out there. (Image qality above frame rate).
Games like Severence: Blade of Darkness and American McGee's Alice look stunning, but how good could they be?
I was wondering how a card like 3D Labs Oxygene or the Elsa Gloria III Quadro II would look? Are these sorts of cards only really suited to rendering 3D images or are they top-notch for gaming too? I don't know if these cards support all the latested 3D gizmos - the T&L and Bump Mapping etc... and can they produce high frame rates?
The cost considerably more than even the GeForce 3, so what do you get for the money? Is it overkill or is there some serious ground to be gained in terms of quality?
Quality is a bit of a vague term, so I will just clarify: Colour, Resolution, Anti-Aliasing, Detail of Textures, and overall most importantly, realism.
With games like Colin McRay Rally 2.0 you could be forgiven for thinking you were watching real video replay when looking over your last lap with the Radeon (obviously not if you look closely but that it what it takes).
How far can you go with a card? And is when do you reach the point where the quality of the actual game programming becomes an issue or is this the limiting factor all along?
Games like Severence: Blade of Darkness and American McGee's Alice look stunning, but how good could they be?
I was wondering how a card like 3D Labs Oxygene or the Elsa Gloria III Quadro II would look? Are these sorts of cards only really suited to rendering 3D images or are they top-notch for gaming too? I don't know if these cards support all the latested 3D gizmos - the T&L and Bump Mapping etc... and can they produce high frame rates?
The cost considerably more than even the GeForce 3, so what do you get for the money? Is it overkill or is there some serious ground to be gained in terms of quality?
Quality is a bit of a vague term, so I will just clarify: Colour, Resolution, Anti-Aliasing, Detail of Textures, and overall most importantly, realism.
With games like Colin McRay Rally 2.0 you could be forgiven for thinking you were watching real video replay when looking over your last lap with the Radeon (obviously not if you look closely but that it what it takes).
How far can you go with a card? And is when do you reach the point where the quality of the actual game programming becomes an issue or is this the limiting factor all along?