Can anybody (Warded/Teasy/Noko) or anybody else point me to any information on the occlusion culling and differred rendering techniques used by the IMGTEC TBR, Gigapixel TBR, ATI Hyper-Z, and the nVidia HSR.
Do you know if the current cards perform the HSR only while applying textures and renderring the pixels or is it performed before building the scene i.e. processing the geometry?
Also, do you know which algorythm(s) is used by each of the cards?
<font color=red>"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and dispair!"</font color=red>
Do you know if the current cards perform the HSR only while applying textures and renderring the pixels or is it performed before building the scene i.e. processing the geometry?
Also, do you know which algorythm(s) is used by each of the cards?
<font color=red>"My name is Ozymandias, King of Kings:
Look on my works, ye Mighty, and dispair!"</font color=red>