"Briefly, what TRUFORM technology does is take triangle information from a game, internally convert the triangles into curved surfaces, .....
Since all of this occurs in the TRUFORM capable T&L engine, no performance is lost in the creation of the new surfaces."
"Once the surface is curved, it is then chopped into segments of smaller triangles in a process known as tessellation.
The surface can be split as many times as desired, and an increased number of splits results in an increased image quality. It is with these splits that TRUFORM creates a renderable set of triangles out of the curved surface it just made.
Once again, since the tessellation process occurs in the TRUFORM T&L segment of the ATI chip, no performance is lost. Also, since the texture information for this new, super triangle is exactly the same texture information needed for the original triangle, no additional information needs to be passed over the memory bus."
"On the programing side, applying TRUFORM technology to a new or existing game actually only requires one line of code: the rest of done in the T&L part of ATI's chip.
Since TRUFORM uses the information that is already there to make games look better, it can be applied to every 3D game on the market. This means that everything you currently play has the potential to look better on a card with TRUFORM technology.
"
Links:
<A HREF="http://www.amdzone.com/articleview.cfm?ArticleID=701" target="_new">http://www.amdzone.com/articleview.cfm?ArticleID=701</A>
<A HREF="http://anandtech.com/showdoc.html?i=1476" target="_new">http://anandtech.com/showdoc.html?i=1476</A>
<b>AWESOME, AWESOME, AWESOME . . . </b>
Since all of this occurs in the TRUFORM capable T&L engine, no performance is lost in the creation of the new surfaces."
"Once the surface is curved, it is then chopped into segments of smaller triangles in a process known as tessellation.
The surface can be split as many times as desired, and an increased number of splits results in an increased image quality. It is with these splits that TRUFORM creates a renderable set of triangles out of the curved surface it just made.
Once again, since the tessellation process occurs in the TRUFORM T&L segment of the ATI chip, no performance is lost. Also, since the texture information for this new, super triangle is exactly the same texture information needed for the original triangle, no additional information needs to be passed over the memory bus."
"On the programing side, applying TRUFORM technology to a new or existing game actually only requires one line of code: the rest of done in the T&L part of ATI's chip.
Since TRUFORM uses the information that is already there to make games look better, it can be applied to every 3D game on the market. This means that everything you currently play has the potential to look better on a card with TRUFORM technology.
"
Links:
<A HREF="http://www.amdzone.com/articleview.cfm?ArticleID=701" target="_new">http://www.amdzone.com/articleview.cfm?ArticleID=701</A>
<A HREF="http://anandtech.com/showdoc.html?i=1476" target="_new">http://anandtech.com/showdoc.html?i=1476</A>
<b>AWESOME, AWESOME, AWESOME . . . </b>