Okay, what is going on in the gaming business, are the CPUs too fast to write for? Can't we write new, faster code to keep up? Are the languages too slow? It seems that the CPUs can go to 2.0 Gigs, but the games get stuck at 550mhz or so for optimization. Am I out of my mind, or do others agree?
Take-Out (koo-koo mood)
The early bird gets the worm. The early worm gets the bird.
Take-Out (koo-koo mood)
The early bird gets the worm. The early worm gets the bird.