I am building a compupter for my brother and I'm on a pretty tight budget for hardware inside the tin.
The board and chip: EPoX EP-8KTA+ with a AMD T-Bird 1.2, 200FSB chip. (256-133SDram))
I'm now trying to decide which video card to get and I have it narrowed down to the two below. I know there are better and more expensive cards out there, but these have the features that I like, and are within budget. (W-TV out - above 16mb Ram)
* 3DFX VOODOO3 3000 W/TV 16M AGP RETAIL
* HERCULES NVIDIA GEFORCE256 32MB AGP W/TV RETAIL
................................................
--- Retail Box, NO OEM!!!!!!!
3DFX VOODOO3 3000 W/TV 16M AGP RETAIL.
Manufacturer: 3DFX
Price: $45
Product Specifications
16MB SDRAM AGP
166MHz Core Clock Speed
7 Million Triangles/sec
333 Megatexels/sec.
Supports resolutions up to 2048x1536
Full 128-Bit 2D accelerator
350 MHz RAMDAC
TV/S-Video out
DVD Hardware Assist
Supports DirectX, Glide and OpenGL
Alpha-Blending
Single Pass, Single Cycle Bump Mapping
Single Pass, Single Cycle Trilinear MIP-Mapping
Patented Multi-Texturing
Programable Fog Tables
Sub-Pixel and Sub-Texel Correction
Gouraud Shading
..................................................
--- Retail Box, NO OEM!!!!!!!
HERCULES NVIDIA GEFORCE256 32MB AGP W/TV RETAIL.
Manufacturer: GUILLEMOT
Manufacturer 3D PROPHET SE
Price: $45
Product Specifications
Revolutionary 3D features provided by GeForce 256tm
100 % hardware triangle set-up
256-bit rendering engine enabling
Unrevalled visual quality in games
The rendering of 32-bit (true color) games
Hardware transform engine
Hardware lighting engine (8 hardware lights)
Four-pixel-per-clock pipeline engine generating an unprecedented and amazing 15 million triangles per second and 480 million pixel per second!
Most advanced 3D functions: anti-aliasing, fogging, mip-mapping, fully operative bump mapping, 32-bit Z-stencil buffer for greater depth & details
Most advanced supports for OpenGL and Microsofts DirectX 7 such as cube environment mapping, vertex blending and projective textures.
Supreme Acceleration
Inegrating worlds first Graphics Processing Unit (GPU), the revolutionary 256-bit GeForce 256tm generates up to 15 million triangles/second
W/ TV OUT
32MB high-speed memory
256-bit quad pipeline processing
480 million texture-mapped pixels/second
AGP 4X with Fast Writes
............................................
I don't quite understand all the mumbo jumbo in these specs so I thought maybe some of you more knowledgeable folks with all the expertise could help me decide?
BTW My brother isn't a heavy "Gamer" per se, but is into graphics, hence 2 monitors and more memory.
I also have a question (has nothing to with these cards): Is DDR Ram on a video card backward compatible with SDR Ram on a MoBo that doesn't support DDR.
Thanks, aaaheavy
The board and chip: EPoX EP-8KTA+ with a AMD T-Bird 1.2, 200FSB chip. (256-133SDram))
I'm now trying to decide which video card to get and I have it narrowed down to the two below. I know there are better and more expensive cards out there, but these have the features that I like, and are within budget. (W-TV out - above 16mb Ram)
* 3DFX VOODOO3 3000 W/TV 16M AGP RETAIL
* HERCULES NVIDIA GEFORCE256 32MB AGP W/TV RETAIL
................................................
--- Retail Box, NO OEM!!!!!!!
3DFX VOODOO3 3000 W/TV 16M AGP RETAIL.
Manufacturer: 3DFX
Price: $45
Product Specifications
16MB SDRAM AGP
166MHz Core Clock Speed
7 Million Triangles/sec
333 Megatexels/sec.
Supports resolutions up to 2048x1536
Full 128-Bit 2D accelerator
350 MHz RAMDAC
TV/S-Video out
DVD Hardware Assist
Supports DirectX, Glide and OpenGL
Alpha-Blending
Single Pass, Single Cycle Bump Mapping
Single Pass, Single Cycle Trilinear MIP-Mapping
Patented Multi-Texturing
Programable Fog Tables
Sub-Pixel and Sub-Texel Correction
Gouraud Shading
..................................................
--- Retail Box, NO OEM!!!!!!!
HERCULES NVIDIA GEFORCE256 32MB AGP W/TV RETAIL.
Manufacturer: GUILLEMOT
Manufacturer 3D PROPHET SE
Price: $45
Product Specifications
Revolutionary 3D features provided by GeForce 256tm
100 % hardware triangle set-up
256-bit rendering engine enabling
Unrevalled visual quality in games
The rendering of 32-bit (true color) games
Hardware transform engine
Hardware lighting engine (8 hardware lights)
Four-pixel-per-clock pipeline engine generating an unprecedented and amazing 15 million triangles per second and 480 million pixel per second!
Most advanced 3D functions: anti-aliasing, fogging, mip-mapping, fully operative bump mapping, 32-bit Z-stencil buffer for greater depth & details
Most advanced supports for OpenGL and Microsofts DirectX 7 such as cube environment mapping, vertex blending and projective textures.
Supreme Acceleration
Inegrating worlds first Graphics Processing Unit (GPU), the revolutionary 256-bit GeForce 256tm generates up to 15 million triangles/second
W/ TV OUT
32MB high-speed memory
256-bit quad pipeline processing
480 million texture-mapped pixels/second
AGP 4X with Fast Writes
............................................
I don't quite understand all the mumbo jumbo in these specs so I thought maybe some of you more knowledgeable folks with all the expertise could help me decide?
BTW My brother isn't a heavy "Gamer" per se, but is into graphics, hence 2 monitors and more memory.
I also have a question (has nothing to with these cards): Is DDR Ram on a video card backward compatible with SDR Ram on a MoBo that doesn't support DDR.
Thanks, aaaheavy