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latest xp updates cause 3d acceleration problems

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Anonymous
August 20, 2005 6:12:02 PM

Archived from groups: microsoft.public.windowsxp.help_and_support (More info?)

I'm running XP Home Service Pack 1 on a 1.8GHz P4 (its a Sony VAIO desktop,
about 3.5 years old) with 512 MB of SDRAM. My graphics card is an Nvidia
TI4800 SE. After updating Windows on Saturday, August 13th, I experienced
problems with all of my games that render with OpenGL or Direct3D
acceleration. They will load and then slow down and start taking up all of my
CPU and memory resources after a few seconds of play.

First I thought this was the graphics driver conflicting with a recent
update of one of the games, so I updated to the most recent version of the
nvidia driver. This did not help, so I rolled back to a previous version that
was very stable. The same problem existed (with both new driver installs I
tried other games as well as the dxdiag tests). Then I ran the dxdiag, it did
not find any problems, but under the D3D tests, the spinning cube spins 100x
faster than it normally did before these updates.

The updates I installed are (KB896727), (KB899588), (KB890830), (KB896423),
(KB893756), (KB899591), and (KB899587). None of their very brief descriptions
say anything about modifying DirectX, does anyone know if any of these would
cause a problem like this? Nothing else on my system has changed since
then... I ran scans with the latest AVG from grisoft and the newest Spybot
S&D 1.4 update to no avail.

Thanks for any help you guys can give me

PS I the games I tried were the latest Half Life: Counter-Strike, Medal of
Honor Allied Assault, and Quake 3 Arena. They all have the same problem, as
if DirectX were causing a memory leak of some kind. After in-game and frozen
every 30 seconds or so the game allows me to resume normal play until it
locks up again, with the frames looking partially rendered and the sound
looping over and over.
Anonymous
August 20, 2005 7:23:02 PM

Archived from groups: microsoft.public.windowsxp.help_and_support (More info?)

Have you tried to reinstall dx9c..?

j;-)

"Stumped Fellow" wrote:

> I'm running XP Home Service Pack 1 on a 1.8GHz P4 (its a Sony VAIO desktop,
> about 3.5 years old) with 512 MB of SDRAM. My graphics card is an Nvidia
> TI4800 SE. After updating Windows on Saturday, August 13th, I experienced
> problems with all of my games that render with OpenGL or Direct3D
> acceleration. They will load and then slow down and start taking up all of my
> CPU and memory resources after a few seconds of play.
>
> First I thought this was the graphics driver conflicting with a recent
> update of one of the games, so I updated to the most recent version of the
> nvidia driver. This did not help, so I rolled back to a previous version that
> was very stable. The same problem existed (with both new driver installs I
> tried other games as well as the dxdiag tests). Then I ran the dxdiag, it did
> not find any problems, but under the D3D tests, the spinning cube spins 100x
> faster than it normally did before these updates.
>
> The updates I installed are (KB896727), (KB899588), (KB890830), (KB896423),
> (KB893756), (KB899591), and (KB899587). None of their very brief descriptions
> say anything about modifying DirectX, does anyone know if any of these would
> cause a problem like this? Nothing else on my system has changed since
> then... I ran scans with the latest AVG from grisoft and the newest Spybot
> S&D 1.4 update to no avail.
>
> Thanks for any help you guys can give me
>
> PS I the games I tried were the latest Half Life: Counter-Strike, Medal of
> Honor Allied Assault, and Quake 3 Arena. They all have the same problem, as
> if DirectX were causing a memory leak of some kind. After in-game and frozen
> every 30 seconds or so the game allows me to resume normal play until it
> locks up again, with the frames looking partially rendered and the sound
> looping over and over.
Anonymous
August 20, 2005 9:55:25 PM

Archived from groups: microsoft.public.windowsxp.help_and_support (More info?)

I didn't think you could reinstall DirectX?

I would be very uncomfortable doing that without an official program..


"Jaymon" wrote:

> Have you tried to reinstall dx9c..?
>
> j;-)
>
> "Stumped Fellow" wrote:
>
> > I'm running XP Home Service Pack 1 on a 1.8GHz P4 (its a Sony VAIO desktop,
> > about 3.5 years old) with 512 MB of SDRAM. My graphics card is an Nvidia
> > TI4800 SE. After updating Windows on Saturday, August 13th, I experienced
> > problems with all of my games that render with OpenGL or Direct3D
> > acceleration. They will load and then slow down and start taking up all of my
> > CPU and memory resources after a few seconds of play.
> >
> > First I thought this was the graphics driver conflicting with a recent
> > update of one of the games, so I updated to the most recent version of the
> > nvidia driver. This did not help, so I rolled back to a previous version that
> > was very stable. The same problem existed (with both new driver installs I
> > tried other games as well as the dxdiag tests). Then I ran the dxdiag, it did
> > not find any problems, but under the D3D tests, the spinning cube spins 100x
> > faster than it normally did before these updates.
> >
> > The updates I installed are (KB896727), (KB899588), (KB890830), (KB896423),
> > (KB893756), (KB899591), and (KB899587). None of their very brief descriptions
> > say anything about modifying DirectX, does anyone know if any of these would
> > cause a problem like this? Nothing else on my system has changed since
> > then... I ran scans with the latest AVG from grisoft and the newest Spybot
> > S&D 1.4 update to no avail.
> >
> > Thanks for any help you guys can give me
> >
> > PS I the games I tried were the latest Half Life: Counter-Strike, Medal of
> > Honor Allied Assault, and Quake 3 Arena. They all have the same problem, as
> > if DirectX were causing a memory leak of some kind. After in-game and frozen
> > every 30 seconds or so the game allows me to resume normal play until it
> > locks up again, with the frames looking partially rendered and the sound
> > looping over and over.
Related resources
Anonymous
August 21, 2005 12:34:01 AM

Archived from groups: microsoft.public.windowsxp.help_and_support (More info?)

I just ran the dx webinstall again and it re-did the direct x 9c setup. Now
Direct 3D doesn't work AT ALL. The test leaves me with these errors:

Direct3D 7 test results: Failure at step 8 (Creating 3D Device): HRESULT =
0x887602eb (error code)
Direct3D 8 test results: Failure at step 8 (Creating 3D Device): HRESULT =
0x8876086a (3D not available)
Direct3D 9 test results: Failure at step 8 (Creating 3D Device): HRESULT =
0x8876086a (3D not available)

I actually realized before that the old drivers I rolled back to were not
directx 9.0c compatible, but then I uninstalled them, installed compatible
ones, and reinstalled DX again. Direct3D still gives me the same errors when
I try to test it, and any 3d rendering apps crash on boot.
Anonymous
August 22, 2005 2:31:05 PM

Archived from groups: microsoft.public.windowsxp.help_and_support (More info?)

Some game disks include dx versions and will install them if you want..You
can't uninstall dx, you have to just reinstall the latest version or you can
install dx9b for example, to return to an earlier version if needed..Are you
sure the cards 3d and openGL are setup to their default settings in display
properties, settings tab, advanced and that the drivers are installed here
and in device manager and in add remove programs? In DOOM ROE dx9c is
included and is offered for installation. The readme states that even if dx9c
is installed it won't hurt to let DOOM reinstall it again and might even be
beneficial for the games installation..

I assume you used these sites to download your driver and dx9c..
http://www.nvidia.com/object/winxp_2k_77.77.html
http://www.microsoft.com/downloads/details.aspx?display...

I hope the card is not overheating or in a pre death state, if you could
test it in another machine or try another card in your machine to verify
this.. Did the card come with the computer or was it added latter, how old is
the card?

j;-j

"Stumped Fellow" wrote:

> I just ran the dx webinstall again and it re-did the direct x 9c setup. Now
> Direct 3D doesn't work AT ALL. The test leaves me with these errors:
>
> Direct3D 7 test results: Failure at step 8 (Creating 3D Device): HRESULT =
> 0x887602eb (error code)
> Direct3D 8 test results: Failure at step 8 (Creating 3D Device): HRESULT =
> 0x8876086a (3D not available)
> Direct3D 9 test results: Failure at step 8 (Creating 3D Device): HRESULT =
> 0x8876086a (3D not available)
>
> I actually realized before that the old drivers I rolled back to were not
> directx 9.0c compatible, but then I uninstalled them, installed compatible
> ones, and reinstalled DX again. Direct3D still gives me the same errors when
> I try to test it, and any 3d rendering apps crash on boot.
!