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Guest
Guest
Lets see my system is p3 733, i815 ATX motherboard, 512mb pc133, and radeon 8500. Well here are are my 3d mark benches.
640x480
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 640
Height 480
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5433
Game 1 - Car Chase - Low Detail 63.0 fps
Game 1 - Car Chase - High Detail 18.1 fps
Game 2 - Dragothic - Low Detail 110.2 fps
Game 2 - Dragothic - High Detail 54.1 fps
Game 3 - Lobby - Low Detail 70.6 fps
Game 3 - Lobby - High Detail 29.9 fps
Game 4 - Nature 47.6 fps
Fill Rate (Single-Texturing) 858.3 MTexels/s
Fill Rate (Multi-Texturing) 1776.5 MTexels/s
High Polygon Count (1 Light) 25.9 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 122.1 fps
DOT3 Bump Mapping 143.7 fps
Vertex Shader 65.8 fps
Pixel Shader 94.5 fps
Point Sprites 35.8 MSprites/s
800x600
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 800
Height 600
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5188
Game 1 - Car Chase - Low Detail 62.8 fps
Game 1 - Car Chase - High Detail 18.1 fps
Game 2 - Dragothic - Low Detail 109.8 fps
Game 2 - Dragothic - High Detail 53.4 fps
Game 3 - Lobby - Low Detail 70.0 fps
Game 3 - Lobby - High Detail 29.7 fps
Game 4 - Nature 36.9 fps
Fill Rate (Single-Texturing) 867.5 MTexels/s
Fill Rate (Multi-Texturing) 1794.7 MTexels/s
High Polygon Count (1 Light) 25.6 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 117.5 fps
DOT3 Bump Mapping 137.5 fps
Vertex Shader 66.4 fps
Pixel Shader 93.1 fps
Point Sprites 31.1 MSprites/s
1028x768
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 4921
Game 1 - Car Chase - Low Detail 62.4 fps
Game 1 - Car Chase - High Detail 18.2 fps
Game 2 - Dragothic - Low Detail 107.4 fps
Game 2 - Dragothic - High Detail 52.5 fps
Game 3 - Lobby - Low Detail 69.6 fps
Game 3 - Lobby - High Detail 29.6 fps
Game 4 - Nature 26.1 fps
Fill Rate (Single-Texturing) 870.6 MTexels/s
Fill Rate (Multi-Texturing) 1814.5 MTexels/s
High Polygon Count (1 Light) 25.0 MTriangles/s
High Polygon Count (8 Lights) 8.5 MTriangles/s
Environment Bump Mapping 99.0 fps
DOT3 Bump Mapping 91.7 fps
Vertex Shader 65.7 fps
Pixel Shader 77.3 fps
Point Sprites 25.0 MSprites/s
THG Rocks !
640x480
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 640
Height 480
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5433
Game 1 - Car Chase - Low Detail 63.0 fps
Game 1 - Car Chase - High Detail 18.1 fps
Game 2 - Dragothic - Low Detail 110.2 fps
Game 2 - Dragothic - High Detail 54.1 fps
Game 3 - Lobby - Low Detail 70.6 fps
Game 3 - Lobby - High Detail 29.9 fps
Game 4 - Nature 47.6 fps
Fill Rate (Single-Texturing) 858.3 MTexels/s
Fill Rate (Multi-Texturing) 1776.5 MTexels/s
High Polygon Count (1 Light) 25.9 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 122.1 fps
DOT3 Bump Mapping 143.7 fps
Vertex Shader 65.8 fps
Pixel Shader 94.5 fps
Point Sprites 35.8 MSprites/s
800x600
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 800
Height 600
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 5188
Game 1 - Car Chase - Low Detail 62.8 fps
Game 1 - Car Chase - High Detail 18.1 fps
Game 2 - Dragothic - Low Detail 109.8 fps
Game 2 - Dragothic - High Detail 53.4 fps
Game 3 - Lobby - Low Detail 70.0 fps
Game 3 - Lobby - High Detail 29.7 fps
Game 4 - Nature 36.9 fps
Fill Rate (Single-Texturing) 867.5 MTexels/s
Fill Rate (Multi-Texturing) 1794.7 MTexels/s
High Polygon Count (1 Light) 25.6 MTriangles/s
High Polygon Count (8 Lights) 8.6 MTriangles/s
Environment Bump Mapping 117.5 fps
DOT3 Bump Mapping 137.5 fps
Vertex Shader 66.4 fps
Pixel Shader 93.1 fps
Point Sprites 31.1 MSprites/s
1028x768
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DISPLAY
Platform RADEON 8500/RADEON 8500LE
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Triple
Refresh Rate 60 Hz
FSAA Mode None
RESULTS
3DMark Score 4921
Game 1 - Car Chase - Low Detail 62.4 fps
Game 1 - Car Chase - High Detail 18.2 fps
Game 2 - Dragothic - Low Detail 107.4 fps
Game 2 - Dragothic - High Detail 52.5 fps
Game 3 - Lobby - Low Detail 69.6 fps
Game 3 - Lobby - High Detail 29.6 fps
Game 4 - Nature 26.1 fps
Fill Rate (Single-Texturing) 870.6 MTexels/s
Fill Rate (Multi-Texturing) 1814.5 MTexels/s
High Polygon Count (1 Light) 25.0 MTriangles/s
High Polygon Count (8 Lights) 8.5 MTriangles/s
Environment Bump Mapping 99.0 fps
DOT3 Bump Mapping 91.7 fps
Vertex Shader 65.7 fps
Pixel Shader 77.3 fps
Point Sprites 25.0 MSprites/s
THG Rocks !