Dependent texture reads are the only really new thing in the last year or two (and only really got worked out right in the Radeon 8500), but next year is going to see floating point pixel formats, which was going to be one of Bali's truly important points. We should also see highly scalable boards built on consumer chips, which has been promised for years, but (with the exception of some 3dfx high end systems) not delivered properly.
John Carmack
<A HREF="http://slashdot.org/comments.pl?sid=25432&cid=2762972 " target="_new">http://slashdot.org/comments.pl?sid=25432&cid=2762972 </A> SOURCE
John Carmack
<A HREF="http://slashdot.org/comments.pl?sid=25432&cid=2762972 " target="_new">http://slashdot.org/comments.pl?sid=25432&cid=2762972 </A> SOURCE